Agree with exe, it has alot of customizations inside. Would recommend 11/10.
Hey, I’m sort of in a problem here, I downloaded Half Life 1.0.1.0, I don’t know, is it possible to bhop here? If yes, I would like to know how. Of course, when I downloaded 1.1.0.7 patch and put into hl 1.0.1.0, says I need stoopid WONauth.dll, don’t call me moron if I just don’t know what to do, maybe I’m doing something wrong, what I want, is just try to bunnyhop, I learned the strafe jumping. How to activate those bhops and fix the problem?
You can bhop in any version of Half-Life as far as I am aware, there are just speedlimits, the WONauth.dll comes with the installation you would normally do from your cd. It should be located in your installation directory of Half-Life.
Either use NGHL (should be a download link in here somewhere or in another topic) or download the .dll from somewhere.
Jeralulz: Yes, exactly, newer versions have just capped bhop.
did you load your save after the level transition? if you load directly in the map where the skip is, the door won’t open. You have to load a save, then hit the level transition for it to work.
I also noticed a lot of moving objects I was getting stuck in when I first played half-life on my new computer (it had been 5 years since i played it before that), so I don’t know if I just didn’t notice this when I was young or if it happens more with newer/different versions. It happens even more often when there is a level transition during the movement (such as we’ve got hostiles elevators). Try to jump during map change, or just for the entire duration of the movement, and you won’t get stuck. Usually when speedrunning you spend 99% of the time not touching the ground anyway, so this shouldn’t be an issue for most people here
Since yesterday when i try to launch half life(NGHL) i get this message:
“Fatal Error
could not load library x^æô‹w4Ì,”
The random letters after library is always different.
Anyone know what the problem is?
No, reinstall.
Added Weapon statistics.
My game refuses to make any demos because of this error. I'm forced into using trickery with script below. Or am I missing something completely obvious again? And yes, I've tried the original script and disabling read-only attribute on folders.
Got any workarounds/other ways with segment loading?
Not so great workaround:
[code=Script]
// File names
// Saved demo: seg_demo
// Saves:
// Loaded: seg
// Temp: seg_temp
alias host_frame_skip "host_framerate 0; w10; host_framerate .000000001" // Apparently 10 waits unfucks you and spawns you in the map allowing you to record the demo but is enough to move you quite a bit from the saved position
alias seg_load "stop; fps_override 0; clear; echo; echo Recording segment...; echo; sensitivity 0; load seg; host_framerate .000000001; w50; cancelselect; host_frame_skip" // <3 cancelselect, best command evar
alias seg_start "record seg_demo; w10; host_framerate 0; sensitivity .2; fps_override 1"
alias seg_stop "fps_override 0; sensitivity 0; host_framerate .000000001; w10; stop; save seg_temp; echo; echo Stopped recording segment...; echo; fps_override 1"
[/code]
My game refuses to make any demos because of this error. I’m forced into using trickery with script below. Or am I missing something completely obvious again? And yes, I’ve tried the original script and disabling read-only attribute on folders.
Got any workarounds/other ways with segment loading?
Not so great workaround:
// File names
// Saved demo: seg_demo
// Saves:
// Loaded: seg
// Temp: seg_temp
alias host_frame_skip "host_framerate 0; w10; host_framerate .000000001" // Apparently 10 waits unfucks you and spawns you in the map allowing you to record the demo but is enough to move you quite a bit from the saved position
alias seg_load "stop; fps_override 0; clear; echo; echo Recording segment...; echo; sensitivity 0; load seg; host_framerate .000000001; w50; cancelselect; host_frame_skip" // <3 cancelselect, best command evar
alias seg_start "record seg_demo; w10; host_framerate 0; sensitivity .2; fps_override 1"
alias seg_stop "fps_override 0; sensitivity 0; host_framerate .000000001; w10; stop; save seg_temp; echo; echo Stopped recording segment...; echo; fps_override 1"
Hey quad, i have question, but not about speedrunning. In this vid (http://www.youtube.com/watch?v=yRURX4_2P4s&list=HL1382649098) you captured at 600 fps. Which recording software did you used? Because all recording software, that i know (Fraps, Bandicam, Dxtory) support only 120 fps.
Watch some tutorials of it. Then use Virtual Dub to put the frames together.
Remember, all those frames take up A LOT of space.
Aww. It does not work on NGHL. “I have no idea what game you are launching, sorry”. Maybe you have a solution, cuz NGHL its just a modified HL version (goldsource engine)
Record the footage you want in demo form in NGHL, and then play them in the Steam version of Half Life and use HLAE with that. That has worked for me in the past.
What is the actual reason why you lose speed when bhopping? I’m not using a script, but a lot of times I’ll lose 30/40 ups on a jump and I don’t know what I did wrong. I have a feeling the answer is just to practice practice practice, but I just want to make sure that there isn’t something I’m doing that’s glaringly incorrect. Also, is there anyway to improve loading times other than just having a good computer?
Oh, and how do hit the health refill after you get ‘captured’ right before Residual Processing? I go straight forward and press use but nothing happens, so I’m assuming your position changes when the lights go out.
I also have the bhop speed loos problem, but I figured it’s just the friction from the frame(s) you spend touching the ground, if anyone else got an explanation I’d love to hear it.
As for loading times, I had about a second for transitions on my old computer, and my new one had an even shorter time, I don’t see how that could bother you. On the other hand, the new version of Half-Life has weirder transitions and sometimes they can last for up to 10 seconds, or even freeze my game until I force-crash it with task manager. Just don’t play on that version x’)
I also have trouble with this particular trick, I managed to do it a few times, but not everytime. The lights are not really “turned off”, you are transported into a small room behind the one you were in, and you can use the charger through the wall. There is a small jump to do in order to reach it, you can’t just walk into it if I remember correctly.
Well, the first problem you’re losing speed might be that you’re running the game on low FPS and it your _special script doesn’t work flawlessly then.
If you have 60fps, disable VSync in your graphics card properties, then it should go up to 72 or 100 (default). To achieve even higher fps, use developer 1 and fps_max console commands. 250 fps is the most recommended, but if your PC can’t reach the value, try using 125 or 100, don’t let the FPS to be unstable.
Another problem would be your airstrafing which makes you lose speed.
[hr]
About HLAE, yes, you have to use the Steam version in order to run it. There’s no way to run it on non-steam versions such as NGHL. Also, NGHL records 47p demos, so if you want to use viewdemo, you’ll have to use the demo converter included in the program (you don’t need to convert it if you use playdemo).
The motion blur thing can be achieved easily using mirv_sample_enable and mirv_sample_sps (samples per second); there’s no need to record the footage in 600fps.
We have a short HLAE tutorial (and HL1 videomaking in general) in our Wiki, take a look: HL1 Video Creation
Good luck!
He said he doesn’t use any script. With manual jump presses it’s very rare that you jump the exact moment you land. Hence loosing speed when you’re standing on the ground.
Here is a video of the hp refill while captured.
fps_override 1"
Sounds like you’re using steam, that’s your problem ; >
Sounds like you’re using steam, that’s your problem ; >
But I want to be lazy ![]()
A glitch that you can do on the beginning tram ride.
http://www.youtube.com/watch?v=lt9-r6kf_sA
It glitches you out of the tram, without any cheats. Just one command & jump.
Command:
host_framerate 60
Note This does work on the latest version of Half-Life. 