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You either moved it before it has fully risen or you stood on it while it was rising.
(My guess)

I tried a few things, and I can move it before it has fully risen, however, as soon as the platform rises fully it becomes immovable. It’s also strange that it only seems to happen in this version.

Edit:

I figured out what was causing it. Apparently if my fps_max is set to 225 or higher when the cart stops rising it will become stuck. Weird bug.

Yeah, high FPS values often do some weird stuff to the game:
http://wiki.sourceruns.org/wiki/FPS_Effects

I’m not really understanding why this works differently…
In Quadrazid’s Op4 run, the script he used to boost with the M249 seemed to keep him looking forward, still boosting him forward.
I used the script from his thread, which is as follows:

alias s2 "-jump;scr_ofsz 0;-attack;cl_pitchup -12;cl_pitchdown 12;alias as s3;cmd name"
alias s3 "+jump;cl_pitchup 89.999;cl_pitchdown 89.999;alias as s4;cmd name"
alias s4 "-jump;alias as s5;cmd name"
alias s5 "+jump;alias as s6;cmd name"
alias s6 "-jump;alias as s7;cmd name"
alias s7 "+jump;alias as s8;cmd name"
alias s8 "-jump;scr_ofsz 1000000;alias as s1;cmd name"
alias +autoboost "alias name as;s1"
alias -autoboost "alias name;scr_ofsz 0;-jump;-attack;w;cl_pitchup -12;cl_pitchdown 12;w;cl_pitchup 89.999;cl_pitchdown 89.999"
bind mouse2 +autoboost

and I end up looking behind myself the whole time, am I just being stupid, or will the script just not work well for me?

It sounds like you’re missing an alias. “;w;” - Is supposed to be an alias to “wait”. So simply add this to your custom cfg:

alias w wait

It doesn’t say that w is missing…
However, this isn’t the first script that isn’t working, I have to resort to AHK to bhop, no matter how high my FPS is, it doesn’t work, and my console is spammed with "name" is "Player" Alias name is invalid
over, and over again.
Duckrolling doesn’t work either, the M249 still shoots, but I can’t see shit.

"name" is "Player" Alias name is invalid
Ok, then you are using steam. Neither _special nor name loop will work. You gotta get an older version to use the scripts.

http://wiki.sourceruns.org/wiki/Half-Life_Scripts for Steam version stuff.

lol

That’s right. Also, in the newer versions bunnyhop speed is patched, so you’re kinda forced to use an old version, you can get it here:

I've been getting this error trying to get older versions before, haven't found a way to fix it.

I’ve been getting this error trying to get older versions before, haven’t found a way to fix it.

What if you use a different torrent client, like Deluge or something?

BitTorrent had been working for a while, then it started failing.
EDIT: Looks like Deluge is working, thanks. Just hope the CD Key works.
…and another obstacle. I don’t have a CD to burn the game onto. At least, not a CD without anything on it.

No need to burn onto CD unless you want to. Simply use an emulator like Daemontools or PowerISO to virtually mount the discs(files).

If you donwload half life 1.1.2.0 at the begining of this thread you get a version where the menus look like the game is on steam. But you can’t use this version to install Opposing Force. The OpFor installer doesn’t detect that any half life is installed.

Is there a way to get opposing force with steam menus?

Sorry if I was being stupid, but thanks for helping me get the old versions. :slight_smile:

No worries, mate. :>

BTW, good luck using the M249 auto-shoot alias, I never got it working perfectly myself, when I tried to use it the screen flickers all over the damn place.

If what you want is OpFor with the new menus that Valve introduced in the Steam versions, you can easily get a cracked non-steam version in any torrent site, I think.

EDIT: typo.

The thing is that i want to have the old version of OpFor with uncaped speed

Then you’re forced to deal with the old menus.

Unless you wait for the day, where I may continue in my legendary quest to disassemble opfor.dll and make a Bunnymod for it.

Otherwise: Deal with it. :3

Didn’t see this here yet. Also added to wiki.

alias +jumpbug "+duck"
alias -jumpbug "-duck; +jump; w5; -jump"
bind mouse4 "+jumpbug"

If you don’t know what it does then you deserve to die.

So, I’m playing through decay again… and… I noticed that the bhop scripts don’t work. Only one jump.
I’m using the steam version scripts wiki page script for bhopping. Which is as follows:

alias bh2 "wait;alias bh@ bh3;special"
alias bh3 "-jump;alias bh@ bh4;special"
alias bh4 "wait;alias bh@ bh1;special"
alias +bhop "alias _special bh@;bh1"
alias -bhop "alias _special;-jump;fps_max 125"
bind SPACE +bhop

And it says that _special is an unknown command and just keeps spamming console for as long as I hold space.