Half-Life basics, tutorials, downloads - Helpdesk, ask questions here

As I said on steam chat, those versions have a speed cap on jumping at 170%.
You gotta use version 1107 or earlier. Or use hlspbunny mod that you can find in the first post of this topic.

Correct. And probably a few places more.

and stop that meme shitpiss. unless using cats.

Quad, why exactly did you use the 1.0.0.1 version of BS? What about the other WON versions like 1.1.0.4 (the one you used in your Opposing Force spedrun)? Any interesting difference we should be aware of?

There is only 1.0.0.0 and 1.0.0.1 of Blue Shift before Steam came.
Blue Shift is a game for itself so it’s independent of Half-Life and its versions (not a simple mod like OF).

Since BS originaly was made for Dreamcast, 1.0.0.0 had a automatic duck-jump feature. If you held the jump button, the player would automatically duck shortly after. This was removed in 1.0.0.1 though, that’s the only reason we updated.

Is there any way I can bunnyhop on mods that don’t allow me to use “alias _special”? and by mods I mean multiplayer mods that don’t allow me to use “alias name”.

The question above is quite irrelevant so I’m gonna ask something else that is worth archiving in the internetz for all eternity:

Jumpbug loop scripts? Didn’t you learn how to manually jumpbug during the Blue Shift run?

EDIT: uh nevermind, I’ll just use this script:

alias +bhop "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-j­ump;wait;+jump"
alias -bhop "-jump"

But the question still stands, is there a way to loop aliases like alias _special and alias name, but without using either?

Hello. I don’t create a new topic, therefore I write in this.
Very soon our favourite game will be 14 years old. In honor of it I decided to record a speedrun, but as I am not a professional and it is my first speerun, the record, of course, didn’t beat. Recorded at once on Fraps, because demos don’t work. Yes, my speedrun is bad, but I wanted to make something in honor of Half-Life 14 anniversary.
P.S: My English is bad, i’m sorry.

I recommend you to create a new topic for the Half-Life Anniversary so we can discuss this more thoroughly without detracting from this Helpdesk thread.

By the way I’m downloading that speedrun with IDM because YouTube fucking sucks. I’ll check it out later.

The short answer is no. There is no looping techniques that can be compared to special.

However there is a few more looping methods. Like the keys: insert, delete, home, end, pgup, pgdn and backspace. Try this:

bind pgup "impulse 100"

You could also make a config that keeps executing itself and use an external program to change the config content.

+jump;wait;-jump;wait
exec jump.cfg

This loop is infinite unless you change the file. And you probably wont be able to do any actions during it.

So if neither special or name loop works. I’d use the mousewheel or the 5-jump-spam you posted.

Quadrazid, do you plan to do a highly optimised TAS for Half Life in future? It’ll be a huge undertaking however, and improvements would be minuscule compared to the current segmented run unless new tricks and techniques were employed.

No. There is no tool optimized enough to spend time on a full HL TAS. With my current techniques it would only be seconds faster than HL24 as you said.
The hazard course TAS was just a fun test.

hi i cant do speedboost with box in half-life 1.1.1.0 (won) and 1.1.2.0 (Steam) but i can do old version (1.0.0.9) why?

You cant boost because there is a speed cap on those versions at 170%, 544ups. If you have more than 544ups when you jump, your speed will be set to walking speed, 320.

okey i got this but… you playing hl 1120 p47 and you can do speedboost i dont understand that :confused:

That’s because he’s using HLSP Bunnymod, a mod that uncaps the bunnyhop speed in the Steam version and also allows demo autorecording, among some other features.

Any idea why my demo keeps crashing on map change? Happens to me with all versions 1.0.0, 1.0.9, 1.1.0, etc. I know I’m probably missing some silly command…

Also Quad, why did you prefer 1.1.1.0 in your They Hunger speedrun? Is there any specific reason?

All WON versions (1.1.1.0 and older) will crash on map change of demoplayback.
You have to record one demo/map. Or use a steam version.

This issue is the reason behind the hlspbunny mod. To get the old games physics and the new games demo functionality.

Not really any reason why I used 1110. They Hunger and many other mods have their own DLLs anyway so it won’t matter much.

Oh…
I feel stupid now.

Got some new aliases to make bhop in scripts easier and more exact.
Instead of using
alias w “+jump;wait;-jump;wait”
I made a new one so you dont have to use half wait values. And also precise down to a single wait.
So execute this cfg, or just set; alias w bh
alias w wait; to reset.

alias w bh
alias jumploop pjump
alias bh "jumploop;wait"
alias pjump "+jump;alias jumploop mjump"
alias mjump "-jump;alias jumploop pjump"

Hey quad, I think you might wanna update the bunnyhop script in the first page for one that is made from the new aliases you made, like this one below.

alias bhop2 "bhop1;wait"
alias bhop3 "+jump;alias bhop1 bhop4"
alias bhop4 "-jump;alias bhop1 bhop3"
alias bhop5 "bhop2;special"
alias +bhop "alias _special bhop5;bhop5"
alias -bhop "alias _special;-jump"

alias bhop2 "bhop1;wait"

No. This one always have a wait after the jump. The one in first post does not.

Hey, does anyone know why the delivery cart gets stuck in place sometimes after it rises up in the test chamber? I’m on bunny mod v4.2r