Could someone help me getting a version of opposing force without cappet speed that works with nghl?
Please refer to this document:
https://docs.google.com/document/d/1gdp9ZeeUrAa93sncXctu67MLLg-LJfftCrnI634MXR8/edit
Thanx! 
Pretty good, may I use this guide in the wiki?
You may. 8)
Well, i tried every single entitie from the list and it didnt worked.
- Open HL with HLAE
- Starting demo with “playdemo”
- Use “mirv_showentities” and become list like this
http://hostingkartinok.com/show-image.php?id=7a5ad5a36ce8d9cb7a5667158321b01f - Then type for example "mirv_matte_entities add 001
What i did wrong?
Could you send me the demo so that I can take a look at it? Once you’ve added the correct entities to the list, you need to use mirv_movie_splitstreams 1 to only capture the world stream (entities from the list will be ignored).
FOK! I forgot it’s actually a whitelist, NOT a blacklist, so you have to add the entities that are NOT the trigger ones, such as NPCs, then you do as Takyon said, use mirv_movie_splitstreams 1.
These cvars might make your life easier
mirv_matte_particles 1 (redirects blood particles, wooden shards and what not to the world stream)
mirv_matte_entityquads 1 (redirects blood sprites, explosion sprites, etc)
mirv_matte_viewmodel 1 (redirect viewmodel, obviously)
You were right the first time. Using mirv_movie_splitstreams 1 (world stream) and mirv_matte_entities add # will assign all entities that is not added to the entity list to the world stream, and all entities added to the list will be ignored in the world stream.
After doing some testing with the demo, the problem appears to be more complex than anticipated. The triggers is always drawn in the world stream and they are not listed with either “mirv_showentities” or “entities”. The only way of removing the triggers seems to be to capture one sequence with r_drawentities 0 and another with:
r_drawentities "1"
mirv_movie_splitstreams "2"
mirv_matte_worldmodels "2"
mirv_matte_viewmodel "2"
mirv_matte_particles "2"
mirv_matte_entityquads "2"
Adding together these sequences will effectively remove the triggers. The problem is that water, similarly to triggers, is drawn in the world stream yet is removed with r_drawentities 0. This means that all water in the game becomes invisible as well. There might be ways to fix this as well however, I’ll return if I come up with a solution.
I don’t know if its been asked before as I couldn’t find it. Is there any way to remove the loading box with the progress bar from loading screens so that its just the “loading…” text? That damn box and bar really get in the way of doing things smoothly.
Problem is on OP4 on running through NGHL btw.
There is, we got coolkid into fixing as well it in fact, if you watch his streams. The solution is simple, add the following to your liblist.gam file:
type "singleplayer_only"
That’s it, enjoy. Props to CRASH FORT for discovering it.
Thanks!
is there an command that makes gaus boost better?
No, but there’s a script that helps you do it.
http://wiki.sourceruns.org/wiki/Half-Life_Scripts#Gauss_Boost_script
If you’re playing multiplayer, it’s best to practice and learn to do it without any scripts.
Here’s a solution to the visible triggers on demos. I modified HLAE’s GoldSource hook DLL to add:
mirv_matte_entities_blacklist - works like mirv_matte_entities, but is a blacklist and works on every entity, including world entities.
mirv_matte_blacklist_triggers - a console command that adds all currently visible triggers into the said blacklist.
mirv_matte_require_capturing - a cvar that, if set to 0, allows to test the white/blacklist setting without starting the capturing.
So the workflow is as follows:
- mirv_matte_entities_blacklist clear
- playdemo your_demo
- host_framerate 0.000000001 somewhere to pause it
- mirv_matte_blacklist_triggers
- mirv_matte_require_capturing 0, see if everything looks ok, switch back to 1
- Proceed to record as usual.
- When you’re done mirv_matte_entities_blacklist clear
Download this and place it into your HLAE folder. Reminder: white button to download.
How do you disable this http://imgur.com/jRHTbNu,2iwmZIb#1 and (press second image) and keep it like that?
I’m actually surprised for understanding what you mean even though it’s one of the vaguest questions I’ve seen.
For static viewmodels, go here: https://forums.sourceruns.org/index.php?topic=2361.0
Ah. That’s a shame. Looks like it’s time to dissect the map and hope for the best.
Also, exec. Do you have a commentary in any form, by chance? Or, maybe someone else?
http://stefansundin.com/speedruns/HL_decay_ddq_commentary.mp3
Found this from googling ‘half life decay speedrun’. Enjoy ![]()
No way. How did you do that? I looked through all links in first 3 pages. And no result. Thanks a lot, anyway.
3 posts were split to a new topic: NGHL not opening, no error