Thanks you Quadrazid that worked.
Is it possible to view NGHL demos in 3rd person? If yes, how?
sv_cheats 1
thirdperson
or you can try chase_active 1
Well, i didn’t asked clear enough, my bad. How to play demos from different perspectives. Like this -
Is it possible with NGHL demos? Maybe HLAE is req.?
You need to look at CAMPATH tutorials. Add -demoedit to your NGHL launch options and look around for said tutorials.
I’d use HLAE because I believe you need to use dem_forcehltv 1 although I’m not sure. But if that’s the case: in most demos the camera position is stuck in one place unless you use a fix in HLAE’s Tools menu. Plus you get some more advanced stuff such as tracking, zooming and importing/exporting camera movement between Cinema 4D and HLAE.
HL1 have broken campaths, I’ve attempted to fix this in Bunnymod Pro (porting the fix from the newest hlsdk), but no one has really tested it yet.
Regarding the camera pos, you can get it working without HLAE, but that requires some extra steps.
What I do in these situations is load up the demo via HLAE and use dem_forcehltv 1
Normally your own playermodel wouldn’t appear in vanilla HLDM, but its all good with HLAE. Reload a demo and now you should be able to choose various spectator options, such as Free Look.
Use hud_draw 0, developer 0, cl_showfps 0 and others to remove all the stuff from your screen, position yourself via Free Look and start recording. As mentioned by Arianon, HLAE can also provide you with tools such as player tracking (http://youtu.be/na2-67W75QA example). If you want to move your camera, you can do it manually by moving around while recording, although it might be hard to make it smooth, so I think it would be wise to look into Campaths (which Bunnymod Pro has, but untested, as mentioned above) if you want perfect results.
However, dem_forcehltv 1 can have some disadvantages. First of all, you’ll need to convert your demos made in NGHL to be playable on Steam version via viewdemo (as it has a menu where you can pause, rewind, fast forward and such). You can do that easily through HLAE’s Tools menu. Another disadvantage would be objects that are far away from you dissapearing as the game doesn’t render everything if you’re not looking at it/or in another landscape. This mostly affects multiplayer demos though, since most of the time you want to record others while being far away yourself, so I guess this problem is irrelevant. A workaround is to use HLTV since it records everyone’s POVs in the server.
Quick question: Does anyone know if NGHL works fine on Windows 8 or if there are any compatibility problems?
Works fine! i use it on 8 and 8.1, just make sure to install the mouse fix from windows.
Works fine here as well, both 8 and 8.1.
Awesome, thanks.
I got my HL from a flea market and it’s the WON version, specifically version 1.0.0.9. Does this version have the “no cap on bunnyhopping glitch”? I want to start getting into speedrunning valve games (Because the WON version isn’t a source game), so I’d like to know all the details on my version. Thanks!
PS this is my first post so hi!
Hey there, welcome to the forums!
Sadly, the version 1.1.0.9 does have the bunnyhop cap, but you can downgrade by installing one of the patches of an earlier version
The best version to use for Half-Life 1 speedrunning is 1.1.2.0, specifically the New Gauge Half-Life Client paired with Bunnymod Pro
You can learn more here:
http://wiki.sourceruns.org/wiki/Game_versions
http://wiki.sourceruns.org/wiki/NGHL
My version is 1.0.0.9, not 1.1.0.9
My bad, seems you’re all good to go then! Your version shouldn’t be any different to 1.0.1.0
Thanks very much!
Was recording demos with sv_trigger_***_display 1. Now i cant remove colored triggers from demos. Commands that i know dont help at all. Tried to play demos on clear Steam version - no result. Is it possible to remove em from demos? If yes, how?
I’ve ran into this issue before. Not possible, since they’re server-side. You’ll have to re-record those segments.
For a client-side alternative, use sv_dumptriggers 1 + exec “mapname”.cfg.
sv_dumptriggers will dump the triggers as cl_boxes_* to a CFG named as the map. For example: “exec c1a4.cfg” will show it’s triggers, you’ll be able to hide them using cl_boxes_render 0
That is actualy a very, very bad news. Maybe i sound stupid, but i dont want to belive you. Somebody, tell him he is mistaken. Re-record is not an option.
Good news, Takyon and I discussed your situation a bit and there IS a solution, albeit a very tedious one. Using HLAE’s mirv_matte_entities. This is what you must do:
After starting a demo, you use mirv_showentities to find and take note of each trigger entity in the demo, and then you add their IDs to the entity blacklist using mirv_matte_entities add.
Problem solved.