So, as a few of you might already know, I’m developing this game called Velocity. It’s a recreation of source-engine bhopping (but not in Source!)
It’s free and you can download it at http://theasuro.de/asuro/Velocity
The game is still in early development, but I want to ask you for some feedback. How does the jumping/strafing feel? I made a few (ugly) levels so you can play around, compare times etc. There are also console commands you can use to change gravity/acceleration and more. Feel free to criticize things/request features, I am always open to feedback.
List of keys:
You can rebind all keys in the menu that opens before the game starts
Space hold to jump (autobhop)
Esc open menu
R reset to last checkpoint (or start)
F1 always reset to start
F2 open console
F8 open debug info (position, speed, etc.)
List of commands:
The way commands are displayed:
is a required parameter
(parameter) is a optional parameter
List of console commands:
quit Closes the game
forcequit Closes the game no matter what
connect (password) Connects to a multiplayer server
disconnect Disconnects from a server
newserver (password) Creates a new server and connects the client to it
stopserver Stops the server if you are running it
playdemo Plays back a demo with the given file name. Demos are read from the “Velocity 0.2.X_Data” folder.
move_friction (new friction multiplier) When the player touches ground, the speed will get multiplied with this.
move_speed (new input speed) Player movement input will get multiplied with this
move_maxspeed (new max speed) Player speed limit. Once reached, only strafing can increase the speed further.
move_airspeed (new air speed) Air control (influences air strafing a lot)
move_jumpheight (new jump height) The force with which the player gets pushed upwards when jumping
move_gravity (new gravity) Global gravity
Please don’t post times after changing something with the move commands, it will result in unfair times. Have fun!