can’t think of any answers on how to fix it, browsed through Rituals tech support forum but didn’t find anything about this issue. Some cfg-modification might be in place and I’m not very good at that
Added a demo, tried something which didn’t work out in the end.
I guess you added the “interesting but useless” demo? I got an idea from that demo, and after a lot of attempts I managed to jump over the fence (and the invisible wall) to skip the conversation that the guy has at the forcefield. You need to pick up the garbage-can (takes a couple of seconds) but the talk is around 25 seconds so this sequence-break definitely saves time. The demo is called “Demo_save13”.
I just uploaded a new demo called “Demo_save14” which shows a shortcut that should save about 5 seconds. But as you can see in the demo, it takes about 87 in health to make that jump.
“Demo_save15” uploaded: A special route that probably is faster than jumping down and climbing up the ladder. I think it might be possible to go over the white pipe as you go towards the door which would be really straight forward and fast, instead of going over it at the turn like I did.
Demo-bug fix: You can start a new demo while the next map is loading and it will start recording that demo instead. This means that you need to start a new recording during the load-screen but it seems to work at least. When the level has loaded you just press your “end demo/create save” bind and make sure to save both demos - basically we’re creating the “demoname_2” demo manually.