Alright, triggerdelay segment is completed. Here’s the triggerdelay script, if you’re interested. YaLTeR gets credit for scripting the acceljump ;D
This triggerdelay saved us around 2 minutes and 48 seconds in exchange of our weapons. Don’t worry, we get some of them back
It was pretty fun routing the whole triggerdelay route since on our way to the elevator we had to dodge like 5 grunts (not a single hp lost!) and they didn’t want to give up chasing after us yet.
We took a shorter route to our destination while triggerdelaying by taking this door that’s usually locked unless you enter it from another side. Not only we’d save time going back, but we’d also avoid running into the grunts again, right? Not exactly. There was this grunt (he’s now dead, sadly) that thought he was 2smart4us and SOMEHOW managed to get ALL the way to the place where we enter through the locked door just so he could meet us on the other side. Wow, nice wallhack…
It’s pretty hard to explain it here but you’ll probably see it while watching the run, it was pretty intense.
Some stuff about the run itself:
Right now we’ve completed 83 segments and 17 maps. 16 minutes and 51 seconds into the run.
Average segment length - 12.81s