We decided to make a topic where we could share all the useful stuff for re-running Half-Life 2. Here goes…
Items that you can fly on:
[ul][li]Barrels - Tutorial[/li]
[li]Supply Boxes - Place the box upside down, point completely down while flying[/li]
[li]Bricks[/li]
[li]Monitors/Computers[/li]
[li]Pallets - not the gibs… Needs more playing around[/li]
[li]Most of the flat items[/li][/ul]
[hr]
How to segment:
[ul][li]Load up the savegame[/li]
[li]While loading on the last bar, start recording. I would suggest to use this bind [/li][/ul]
[ul][li]Run the needed segment[/li]
[li]If you think you did good, stop the demo recording and save the game. You can do that with the bind below, or manually.[/li][/ul]
[hr]
Make sure your difficulty is set to “Hard” before running.
If you get any outtakes/bloopers, don’t overwrite them. Just rename the end of the demo to _outtake1 and so…
[hr]
AutoHotkey scripts
For bhopping:
[code]*SPACE::
Loop
{
GetKeyState,state,SPACE,P
if state = U
break
Send, {Blind}{SPACE}
Sleep,10
}[/code]
For wallclimbing:
[code]*c::
Loop
{
GetKeyState,state,c,P,SPACE
if state = U
break
Send, {Blind}{c}{SPACE}
Sleep,10
}[/code]
[ul]In-Game: bind c +use
[hr]
Maps where you can SPD items:
[list]
[li]d1_canals_01 - While the train is comming, place an object behind the first forcefield, to make the train and the object stuck. The train must stop if you do it right. After this, get the item out, and enjoy your spd’ed item[/li]
[li]d3_breen_01 - Tutorial[/li]
[li]d2_coast_07[/li]
[/list]
Well, that’s it for now. If you find anything useful, write it in this topic.[/ul]