A custom script I wrote which combines the concept of the duckroll script with the function of the doubleduck script (in other words it’s a custom duckroll script).
I don’t know the exact script that quad used, however I think he climbed the stairs faster than me by being able to strafe into the stairs whilst climbing them, whereas I could only move forwards.
Here’s the script I wrote:
//doubleduck spam
alias +dd "-duck;wait;+duck;wait;-duck;wait;+duck"
alias -dd -duck
alias +ddspam "fps_max 250;alias _special ddspam;ddspam"
alias -ddspam "fps_max 250;alias _special"
alias ddspam "+dd;w10;-dd;w10;special"
Then of course just bind +ddspam
Take note that I’m running on NGHL at 250fps, so you may need to alter the amount of waits depending on whether you run at a different frame rate or not.
Also take note that this didn’t work consistently for me, the majority of the time I could reach halfway up the stairs, but then slow down significantly, I don’t know whether this has anything to do with frame dropping or not but I only managed to record two attempts where I climbed up the stairs at full speed throughout.
Quadrazid strafed before climbing, while you ran straight to the stairs. His initial speed was 396 before dropping to 300 after two steps. He did not strafe while climbing.
Also, you’ll always lose speed when dduck off the ground. It wasn’t clear in the video whether you pressed forward to try maintaining the speed at 300 while climbing, which is what quadrazid did.
I would like to point out something. In bunnyrace_beta2, right after the glass doors, there is a mapping error. The alternating black and yellow bit, is one unit higher than the part the glass door is placed on. It messed up my run. I’ll provide a picture when I get around to it.