Can someone explain to me what all of this HL1 HL2 HL3 files are and what they’re useful for (or what they aren’t)?
According to Quad, they keep track of old levels, accounting for dead enemies, item pick up etc.
oh neat
How do you gauss boost whilst pointing forwards?
By using a super fast script that turns around backwards, release, and forwards again
The script itself is awesome.
In multiplayer, it boosts you faster.
Yeah. In singleplayer it takes 4.0s to fully charge the gauss, and in multiplayer it only takes 1.5s. But it can be used vertically in multiplayer too which is the biggest difference.
Here is a script i made for fun some time ago. It will boost you to the direction you aim the crosshair.
alias +tau "weapon_gauss;wait;+attack2"
alias -tau "cl_pitchup 270;cl_pitchspeed 21500;fps_max 60;wait;+lookup;wait;-lookup;-attack2;wait;+lookdown;wait;-lookdown;cl_pitchup 89.999;fps_max 111.111111111"
Wait a minute…
That’s kind of the same script
So uh, yeah, does anyone know how to do it?
Because I’ve seen on many videos where these players have the Half-Life 2 Gravity Gun replaced for Gauss Gun or the Gluon Gun
Try this tutorial - very helpful!
lol
Thanks
www.google.com
www.translate.google.com
Tutorials:
Goldsource movement
config and alias basics
Tables:
Console commands and variables
Launch options
wait aliases, useful for advanced scripting
Downloads:
Half-Life 1.1.2.0
Half-Life 1.0.1.0
rofi’s client dll
Half-Life 1.1.0.7 Patch
Red crosshair dot, 3x3 pixels
ag_longjump2.bsp, practice your jumps
BSP Viewer
alias bh1 "+jump;alias bh@ bh2;special"
alias bh2 "wait;alias bh@ bh3;special"
alias bh3 "-jump;alias bh@ bh4;special"
alias bh4 "wait;alias bh@ bh1;special"
alias +bh "alias _special bh@;bh1"
alias -bh "alias _special;-jump"
//doubleduck
alias +dd "-duck;wait;+duck;wait;-duck;wait;+duck"
alias -dd -duck
//duckroll
alias +duckroll "alias _special duckroll;duckroll"
alias -duckroll "alias _special"
alias duckroll "+duck;wait;-duck;wait;special"
//gaussboost
alias gauss "cl_pitchup 180;cl_pitchdown -180;-attack2;wait;cl_pitchup -12;cl_pitchdown 12;wait;cl_pitchup 89.999;cl_pitchdown 89.999"
//quickuse
alias quse "-use;wait;+use;wait;-use"
//object boost @ 100fps
alias obbo2000 "+use;w11;-use;+jump;w;-jump"
alias obbo1500 "+use;w10;-use;+jump;w;-jump"
alias obbo1300 "+use;w9;-use;+jump;w;-jump"
alias obbo1000 "+use;w8;-use;+jump;w;-jump"
alias obbo800 "+use;w7;-use;+jump;w;-jump"
alias obbo600 "+use;w6;-use;+jump;w;-jump"
alias obbo500 "+use;w5;-use;+jump;w;-jump"
Demo record and pause
bind v "reset;pause1;load 3"
//STOP
bind e stopp
alias pause1 "host_framerate 0.000000001;sensitivity 0;bind mouse2 pause0"
alias pause0 "record temp;host_framerate 0;sensitivity 1.9;bind mouse2 +attack2" //SENS&BINDs
alias stopp "fps_max 100;pausable 1;sensitivity 0;pause;w4;stop;pause1;bind mouse2 pause0"
useful settings
clockwindow 0
cl_bob 0
cl_pitchdown 89.999
cl_pitchup 89.999
room_off 1
//other
developer (0-2)
fps_max (0-1000)
r_drawviewmodel (0-1)
r_drawentities (0-4)
default_fov (10-150)
s_show (0-1)
stopsound
Weapon names
weapon_crowbar
weapon_9mmhandgun
weapon_357
weapon_9mmAR
weapon_shotgun
weapon_crossbow
weapon_rpg
weapon_gauss
weapon_egon
weapon_hornetgun
weapon_handgrenade
weapon_satchel
weapon_tripmine
weapon_snark
You should make a video tutorial on everything there is to know about the game. I would watch every second of it.
Slightly too much job x). But I’m planning to do a video commentary for the Blue Shift run soon.
Can a more experienced admin put me in charge of this topic, please?
I Can’t wait for this commentary, I really enjoyed the one of Op4
Agreed
5 posts were split to a new topic: How does changelevel trigger delay script work
+1
btw can you explain how you object boost ? spent 2 hours trying and i never did it. and i don’t have a clue how your script works (what to bind, how to use)
thanks !
Object Boosting can be done in 2 ways:
Manually and Script-Based.
Preferably to use the script.
So to do the actual Object Boos with the script, stand in front of a moveable object like a barrel or crate. Press the key A or D (whichever direction you’re going to). Then at exactly 100 milliseconds, whatever key you have bound for the Object Boost script, press that key and it will automatically do a jump and press the use key. Or the other way around. The script is obviously easier than doing the Object Boost manually.
ty sir ! but wich object boost script do you bind since there is a lots in quadra post