Hello! due to glitches that have been found (or ones on new engine that can be adapted to work on OE)
I feel the need for a post to be made documenting all of the tricks and shit for OE for possible use in a Rerun
This will be updated if any are found (not alot at the moment but things like the d2_coast_03 skip are doable in OE) c17_06a skip trainstation_01 gate jump d1_trainstation_06 triggerdelay NOTE: might not be usable due to all weapons being invisible forever canals_03 skip possible train skip c17_10a triggerdelay prison oob stuff SPT for old Engine
Commands to remove jitter:
cl_interp .0015 (note things like elevator doors will be glitchy)
cl_interp_npcs .1 (prevents NPC’s from looking like shite)
There’s some places in prison where you can go oob and potentially save a lot of time and if we had autopausing getting back inbounds would be super easy.
Since you go upwards when save/loading you have to go back inbounds from below the map which also means your save/loads will have to fight with gravity so autopausing would make it a lot easier to minimize the effects of gravity.
There’s also this. Not sure if that only works in new engine, but it’s worth trying. You can maybe do a ceiling clip in trainstation_03 according to this thread.