Half Life 2 Old Engine Rerun


#1

Hello! due to glitches that have been found (or ones on new engine that can be adapted to work on OE)
I feel the need for a post to be made documenting all of the tricks and shit for OE for possible use in a Rerun
This will be updated if any are found (not alot at the moment but things like the d2_coast_03 skip are doable in OE)
c17_06a skip
trainstation_01 gate jump
d1_trainstation_06 triggerdelay NOTE: might not be usable due to all weapons being invisible forever
canals_03 skip
possible train skip
c17_10a triggerdelay
prison oob stuff
SPT for old Engine
Commands to remove jitter:
cl_interp .0015 (note things like elevator doors will be glitchy)
cl_interp_npcs .1 (prevents NPC’s from looking like shite)

[shadow=red,left]PHASE 2[/shadow]


#2

Good idea, I’ll start looking for some trickjumps that can possibly save time.


#3

https://dl.dropboxusercontent.com/u/25190969/HL/gatejump.mp4
trainstation_01 gate jump performed by Elgu


#4

I’ll try and help you guys route and maybe with the run. Also I’d suggest doing the run on Easy for some sexy ass damage boosts.

Also Yalter made a autohop dll’s for OE. Just replace your current bin folder in your /hl2 folder with this: https://www.dropbox.com/s/77xustqoviejo72/bin.rar?dl=0


#5

There’s some places in prison where you can go oob and potentially save a lot of time and if we had autopausing getting back inbounds would be super easy.


#6

how does auto pausing help?


#7

Those don’t have the consecutive frame jump protection, I wouldn’t recommend using it for actual attempts.


#8

autopauseing helps with the segmenting
also for things like save glitch


#9

Yeah, running on Easy is always faster in Source runs as you can fit in more damage boosts in 100/100 hpap


#10

Since you go upwards when save/loading you have to go back inbounds from below the map which also means your save/loads will have to fight with gravity so autopausing would make it a lot easier to minimize the effects of gravity.


#11

So I just found a d1_trainstation_06 triggerdelay
note: this video is not unoptimized, its a POF


#12

There’s also this. Not sure if that only works in new engine, but it’s worth trying. You can maybe do a ceiling clip in trainstation_03 according to this thread.


#13

I can confirm this working, got it accidentally during an SS attempt. (except my feet were stuck on the ground :frowning: )


#14

Where can I download the old engine of HL2? I’d love to help with this run.


#15

PM’d you.


#16

Maybe we could use this to escape the train early
http://www.youtube.com/watch?v=OKcQQd7_5c4


#17


Maybe some useful stuff here…

The trick demonstrated at 1:11 can be used in most places to gain tons of speed.
More info: http://wiki.sourceruns.org/wiki/Prop_Boosting


#18


town_05 jump, doable if we run on Easy.


#19

I take it this is a teamrun?
Have you started yet?


#20

If done on easy you could make use of grenade launches a lot, kinda like GoldSrc style, but in the HL2.

It’s probably not necessary on these parts of Coast, they’re just examples.