My internet has gone down and won’t be back up until like next week. I’ve been working on the run a bit. But if you’re wondering why I’m not around… IT’S BECAUSE SKY IS A BAD ISP! >:(
What an asshole of a segment this is :E The squealing sound of these bugs is unbearable and I’m getting so pissed off that this game does not have an option to NOT switch to a picked up weapon. Would be peachy if you could just waltz into the weapon chamber, grab the explosive barrel and blow up the wood covering the the tunnel. Instead, it continuously switches from gravity gun to whatever item you pick up next.
I’m in awe. My attempts didn’t look nearly as good as this. What about the two grenades under the table though? Do we already have plans to use them? Looks to me like this is the real bottle neck on the segment.
I have also started work on the last segment for this map and so far I’ve managed a 24s. It’s pretty hard to perfect though because there’s so much stuff I’ve got to be able to do from memory.
Will hopefully look badass, and yeah it is harder than the last segment. 8)
I’m glad to hear about progress. Been waiting for an EP2 run for quite some time.
Really looking forward to a completed run. Especially maps like these » http://www.youtube.com/watch?v=EadrIxu8xOk
In our mimp phase 1, for instance, we had several wallclimbs to get to places. However, in phase 2 we realized we can just ABH and go higher, further and faster than we ever could using traditional techniques. If you just ABH each segment long enough you’re bound to eventually get some crazy bug and crush the time you had originally set out for yourself. Seriously, it’s all about ABH.
ABH could easily get to the finish of that map, with a little more optimisation and luck. And you have to account for the time taken to actually SPD the axe compared to the usual way, and to carry it around. I’m scared ABH is faster.