Open the door, bunnyhop down the corridor and turn left
Fire an orb into the first area to kill the zombies and the 2 combine
Bunnyhop down the corridor, use shotgun to kill combine if necessary, then run through the doorway and activate the gunship.
Nick the girl’s rocket launcher soon as she dies. You can take it without it dropping down
Now just your own skills and methods. Kill the gunship as fast as you can. Don’t miss a shot, don’t spend too long waiting to see it. We need FAST
When the gunship is dead, grab all the health and stuff in crates (Along with maybe the crates before the gunship you left alone earlier)
When the door starts beeping, get a grenade ready. You want it to explode just as the door blows open and the combine storm in. (Best to do it just after the 3rd beep.
Leave the crate, go to the lockers, get health armour and stuff, then go back and wait for the barrier to drop
Bunnyhop on top of the crate for a speed boost, and go down the corridor. If done fast enough, there should be no combine yet. Bunnyhop down that corridor too
Get your pulse rifle out as you fly through the air and use an orb against the zombies
Go through the room, open the cabinet to get health and a mortar if you’re quick enough, but don’t waste time with it
Go through to the next corridor, avoid the zombies
Go down and a little past the doors, then go back and you can open them
If you feel like it kill zombies, then drop down the hole, and before the floor collapses, turn and grab one of the benches that’s on the side.
A good run, but I think we can beat it by about 3-5 seconds. The rocket launcher messup is pretty obvious and loses a couple of seconds. Sometimes the gunship doesn’t go perfectly and you have to wait a bit for it to come into view. I say we can get maybe 70s?
Maybe? Pretty tall order… but probably possible. Anyway, I’ll probably just run it till I get something that doesn’t look like a mistake in it. cough a dropped the rocket launcher. What about you Inex?
Got a 74. I don’t want to save it, because it’s shite and ends with 65 health due to stupid combine ¬_¬. I got a pretty much perfect gunship fight. Everything else sucked really. I say 71 is a good aim really
1:12. Got the 72s run, but I’m not letting us accept that. I only uploaded it to show my gunship fight and how I got the time. The ending of the run is awful. I finish with 50-something health, no suit, 2 rockets, and when you load the save Alyx runs off to kill the combine left alive still.71 or 72, with full health, bit of suit, 3 rockets, and a working Alyx is my aim
Well I think we can slow down the pace a bit for the holidays :P. Friday I’m going to Scotland, staying till Tuesday the 22nd, then a few days till Christmas, a few days after that she’s coming down for a week, so I won’t be around much
62 health, 41 suit, 72 seconds, all rockets. Depends how much we want the full health for it I guess? 1:12EDIT: Actually, we grab a crate and get a healthpack, then in the locker there’s a health vial. We get up to 97 health. Surely enough?
Updated with new route guide, working on a route demo. Our main problem with this segment is keeping Alyx alive. I’ve taken to just running through the level, killing what I can without forsaking speed, and finishing and just waiting to see if Alyx dies or not.
Never mind with the bedside cabinet thingy. That jump is far too hard and too slow. I’ve found a different way, it’ll require grabbing one of the benches from the midlevel, just after you fall through the hole, before the floor beneath you collapses. Skip
Heh. It’s pretty tricky to TSA and college has been beating me down a bit at the moment. Since I’m not working weekends for awhile you’ll definitely get something by then.