Counter-Strike: Condition Zero: Deleted Scenes

Good improvement. That does seem to be noticeably faster too.

Ah. I wasn’t aware that knife and pistol have the same speed. I haven’t tested weapon movement speeds in this game. Too used to CS (or even regular CS CZ).

Not sure if the HE boost is faster than going the staircase. If you do go staircase, enemies will spawn very close to the sniper’s door.
Even if doing HE boost, the enemy should be brought before going to the sniper’s door.

Ah. Yeah. I forgot how that trick works. Then, I’d probably segment in approx. the same spot (after grabbing the medkit), then run up the stairs and run past all the enemies. That is some really difficult RNG to get the guy to do that trick, but that’s why we are segmenting, right? :slight_smile:

OMG! You are a lifesaver! I’ve been trying to figure out why the game freezes like that since I started running this 8 years ago. What does the ‘clockwindow’ command do anyway?
I didn’t even see this Helpdesk thread. Wow. Super useful stuff here. Adding that to my links at the start of this thread.

The only thing I thought about related to it… would you need an external script (like AHK) to unpause the messagemode pause? (Since the only way out of it is to hit ‘enter’). If you wanted to use another key, you’d have to map enter to a different key using AHK. Just a thought about it.

Edit: Actually found an answer to one of my own questions after further searching:

Half-Life Linux Primary Server 3.1.1.0.b Beta Update Changelog
  • Added new cvar “clockwindow”. This cvar is temporary.
    It’s designed to combat the speed cheats being used in-game.
    The default value for this cvar is “0.5”.
    We’re very interested in how low you can get this value and not have your players “feel” any
    different while they’re playing. Broadband clients shouldn’t be affected by this cvar.
    Adjusting “clockwindow” should have a greater affect on modem clients.
    As you lower the value (0.3, 0.1, 0.01, etc.), modem clients’ games should feel jittery.
    Adjusting “clockwindow” does not affect the server.
    Only clients will notice problems when the value starts to get too low.
    Please play with this cvar and report your results directly to Eric Smith.

Oh! And you mention this here:

I really like how that fix was only found like 5 years after I was doing my original CZ DS runs. Lol. It was a huge pain-in-my-ass back then.