Regarding the dicussion on Takyon’s recent agtricks.bsp run:
After these comments, me, exec, quadrazid and Takyon (aswell as some others) discussed it in the skype chat and we all agreed that there needs to be some sort of solution to this.
So what exactly am I talking about?
As most, if not all of you will know, the higher the fps_max value is in GoldSRC, the more acceleration you can get whilst bunnyhopping (up to 1000fps). So what’s the problem with this? Well, this means that if two players are on a similar skill level to eachother and one has a low-end machine and the other a high-end machine, they simply cannot compete due to one player being able to reach a much higher FPS than the other.
For competitive purposes, this is obviously not fair and currently it basically means that speedruns using scripts (generally a cap of 100 is used for scriptless runs to replicate the effect of developer 0/fps_override 0) are ‘pay2win’.
No matter how small the gap becomes the higher up the chart you go, **it is a fact that you are getting a competitive edge over someone by being able to use a higher FPS than them. **This applies to segment competition + jump map competition as well as re-runs of games/mods.
The current fps_physics_fix command included in RCD is not a solution, as this only fixes the slow-mo effect caused by unstable FPS, so even if you set your fps_max to 1000, you’re not ever going to reach that if you can’t ever reach it in the first place.
What are your thoughts? This is obviously a pretty important matter and so everyone’s input is valued.