Also, the first ‘massive increase’ in force I mentioned was using right click to release the orb instead of left clicking and shooting it. However, I couldn’t get it to give me enough of a boost. It would certainly get me close every time it worked, but it wasn’t high enough.
The vehicle is the center railing. To drive it, simply stand on the railing, look any direction, and press E. Now, you are controlling the railing. Pressing forward goes down with 3 speeds, and pressing back goes up at 1 speed. I couldn’t find a reproducible way to get a high enough launch out of it via a physics deform. If someone could SPD an object with it, that would give enough height, probably.
I put some detailed information in the video description so check that out. It has to do with the velocity required to make the entire way up in 1 jump.
The inner railing is a vehicle. Just stand on it (you have to be ‘in it’, which is being on top of it) and press E. Then, it can go up and down. You’ll hear the ‘driving a vehicle’ sound when you press E.
Yeah. Attention to detail is key. Do you guys have any other specific tasks for me to look at? That one wasn’t too bad… I might make a compilation video of all the failure demos I have. I still find it funny that getting hit in the feet with an energy pellet does no damage to you. It makes no sense at all. So far, I like all the crazy ABH launches that skip several areas on a map. Nice job.
The CEOOB (Crouch Entry OoB) glitch, in this video, is the only evidence of the concept of it working, only performed by Jared, only in either the old HL2 engine or ./blamod.
It’s a luck manipulation glitch involving sprinting (or just getting to a certain speed), crouching, and then un-crouching at a sloped clipbrush like the one in the video, where you stand up at the sweetspot between the “standing up” and “forced crouch” position, and since the current engine of HL2 wants you to be either inbounds or out of bounds, it’s supposed to pop you out OoB (like noclipping into a wall and exiting noclip, same effect). The old HL2 engine and ./blamod had changed-crouch settings, meaning it’s easier to do it on those rather than the current Steam Orange Box HL2. The old HL2 just freezes gordon in the ceiling or pops him back inbounds, though. The example in Jared’s video with ./blamod is exactly what it would look like if we were to successfully pull it off.
The problem is, we haven’t been able to on the current HL2 engine.
It was going to be useful for 014, but hours days of angry attempts later, we decided to ditch the idea of it completely. I mean, to be honest, it’ll look like we blatantly noclipped through the wall anyways.
But it is useful for one more part in the run, c17_06a. Here’s a video of my route, and I point out where it’s useful (and Jared attempted it in one of his private videos (no link, sorry), but only on the old HL2 engine). And this is really the “if you’re up for it, and have nothing better to do” because this glitch gave us all types of speedrunning herpes.
This reminds me of the acute angle glitch in the old HL2 engine. You basically crouch jumped at an acute angle of the rock-type terrain and bingo! You were OoB. It was a glitch that was possible to do in multiplayer mods also of HL2. For example, it would allow you to go OoB in Counter-Strike: Source or in Day of Defeat: Source. It was so much fun in DoD:S, because you could prone with an MG below the map and massacre people.
Before, when you got OoB, the wall’s edge didn’t push back at you. Eventually, they changed it so the wall would try to push you back in-bounds when you got OoB. Then, they finally really put the nail in the coffin in the Orange Box version when they changed the engine so that anytime you are OoB, you can’t move at all. That is the reason that in old videos of Portal, you could move, while after a certain update, you couldn’t move OoB anymore.
So I’m 100 percent positive CEOOB would not be possible in the Orange Box engine. I’ve kept close track of how they’ve evolved the Source engine over time.
Let me know if you have any real tasks for me. Thanks.