This is my first (full) recorded speedrun. I started planning the speedrun on 9 January 2014 and finished the last segment on 22 January 2014. The run consists of 65 segments and was done using scripts on hard difficulty with the mod launched through NGHL. The only scripts used in this run was a bunnyhop, duckroll and a usespam script.
I haven’t seen a run of this mod, so I thought it would be a fun challenge to work out fast routes and plan health and ammo by myself. It was very tricky finding quick ways to get past all the scripted sequences, luckily, BSPViewer and gauss solved most of my problems.
Very nice! Recently replayed this mod myself and thought it would be a suitable candidate for a speedrun. Someone should look into doing one for the mod Absolute Redemption as well.
This was very impressive and a lot of fun to watch. Can’t believe you did this in just 2 weeks, that’s crazy to me. Looks like a surprisingly well made mod as well
The route I took only gave me a total of 40 cells and seeing how most of the maps are so cramped and/or timescripted, I figured I’d save more time by using the cells to gib/push enemies blocking my path, and at one point, even avoiding a scripted sequence.