Triggerdelay in new engine?


#1

Is there a way to do triggerdelay in new engine?


#2

Nope


#3

OrangeBox+ has changed waits and waits are the only things that broke the command processing cycle to my knowledge. So unless there’s something else in OrangeBox, no.


#4

Although what YaLTeR said is 99.999% likely to be correct, it would be interesting to look around just in case there is some weird way to do it :stuck_out_tongue: Having said that I don’t even like trigger delay much. If console commands are required to do something, it’s not really a “proper” glitch. Things like duck spam are OK because they are theoretically possible with normal input but I don’t like spamming console commands which aren’t even gameplay related in order to skip gameplay. I suppose it’s kind of cool how you can skip large sections of map though. Hmm…