Before you read this, i am going to inform you that im retarded
These are some questions about TASing with BunnymodXT
- How to abuse RNG? Like you can avoid missing a bullet and spray them in a perfect dot? I try the “seed” with 2 random Shared RNG and Non-Shared RNG, take a AR, spray on the wall but the bullet holes are not always the same whenever I reload the script. I do it in “single player mode” of course.
- Are there some “inaccessible frames” whenever you load the game/save or get into the map? Mine is about 3-5 frames. I dont think it’s random because I try some script with getting through other maps (changelevel) but it doesn’t affect the sync of the script. I ask this because I want to try the “fast firing” but delaying between save/load and the actions (+attack; +attack2) about 1 frame really causes a lot of troubles like you cant save if you just load the game 1 frame before and so does the actions.
- What is wrong with the frametime? For an example of my issue: frametime is 0.01 and you have 1 frame left to do the jumpbug, that means you will collide the ground in 1 more frame with frametime = 0.01, but when I change the frametime to 0.001 with framebulk = 10, basically it will help me jumpbug easier, I give the “jumpbug” in the command line but it doesnt really do the jumpbug, I have to reduce the framebulk to a value which is lower than 10 but there is just one right value to make it right. To sum up, 10 framebulks of frametime = 0.001 wont help you jumpbug but lowering the value to the exact one will help you make it. If I understand this well, I can make a 23fps jumpbug but I havent made it successfully with TAS
Those are terrible issues I have ever suffered. However they came from my perspective so I cant make sure that it happens to others. Maybe my computer just sucks. There are more questions but I will find the answer in the future
I’m looking forward to your responses