Should we allow Save Deletion?

Making comparisons to GoldSource is sometimes a good idea and sometimes a bad idea. In this case I think it’s a bad idea because although the engines share similarities, in terms of the console HL is pretty limited in the way of what you can do without scripts/tools compared to Source.

Also, speaking of ‘wait’, another point that I think the community should be concerned about is that there’s a double standard in that for some reason ‘wait’ is allowed in Source segmented runs (DQer) and not in SS/RTA.

I know one argument people have often used for this is “wait is only allowed in scripted/tool-assisted” but there’s two flaws to that. The first thing is that ‘wait’ on it’s own is not even a script and can be spammed without a script via hyper-scrolling (which we banned in HL) or other means. The second thing is that scriptless for a segmented run is pointless and scripted for a SS/RTA run is pointless, therefore I don’t really see the point in recognizing the use of scripts as a categorical definition because they only serve a legitimate purpose(?) in one category anyway.

These were the reasons we decided to clear up the grey area/assumption-based rule for GoldSource and allow it for SS/RTA.

I’m not arguing for/against you guys allowing ‘wait’ in Source running because as I originally mentioned the circumstances for Source are quite a lot different, but I am making the suggestion that you either ban it altogether or allow it in all the categories for theoretical comparison. If you ask me, it doesn’t make much sense that you can say “this is how fast the game can be done by a human in one sitting” and then say “this is how fast the game can be done by a human in multiple sittings, but with an extra trick allowed” without any real reason.