Routes & tricks. WARNING: SPOILERS

Can you guys put your vids in .zip formats also? .rar doesn’t work with my comp, and I’d like to see the AWESOME jumps that you guys are making.Thanks in advance ;).

QUOTE (InsaneB4st4rd @ Jun 4 2006, 03:25 PM) QUOTE (Chomp @ Jun 3 2006, 10:19 PM) I think the trick can still be used.Before doing it, just grab an orb and put it in the first hole, then run back. Orb jump up to the second and backtrack? I don’t know if this is possible or faster I’m just going from memory. Then continue to the last one. It isn’t possible. You orb jump to upper level. Then there is a elevator which goes up and it’s real close to impossible to be fast enough and get on it so you can get out on the lower Level. And then there is a closed door which you can’t open. So we have to get it done the hard way.At least it’s something for the EP1: done tricked video if there will be one. xD I think it CAN work. Here’s how:1: get up to the platform and grab the little flat door.2: if you are facing the door when you grab it, start turning left and go to the other side of the core thing.3: Orb jump up to that second door. Confirmed it can be done with no damage by me. get a walking head start and you will spring up there. Easier to do if the light bridge is NOT there, which I showed how it can be done in earlier demos by sprint jumping all the gaps.Note: we can do the first generator before we do this, or later. I’m thinking we could even grab something by the first generator for later use as explained in the next steps. I haven’t optimized when is the best time to do the first.4: once you activate the second generator, you can backtrack by jumping down and orbjump to the top. Here’s the thing, we may need a panel piece from the first generator room OR if step 3 is done right, the door will fall to the bottom by the switch that activates the lightbridge, and you can do an orb jump from the bottom all the way to the top. Not sure which is faster/easier. Edit: Or if we got a piece from the first generator room, we can shoot it up to the 2nd platform, and when we orb jump up there, use that piece to get directly to the third without dropping down.5: activate 3rd generator and finish map.I think this is faster than doing it normally and it works. It’s just realllllllly hard to execute. Definitely would need multiple segments on this single map. Edit: I think I will make a demo sequence of an explanation either later or in a couple days. This seems like a complex map that has a lot of potential to save time.

I’m not sure, but I think a major problem we will be facing is Alyx dying!If you leave that mofo behind you, she will die if theres too many enemies around.Just a comment.

i tried to skip the core too, i went up with an orb jump and activated the last thing first, but then the door was closed so i found a way to fly down (using these orb lasers, you can jump into them and use them to fly down slow and without taking damage)but the first door is closed too.my elevator level skip worked, but the nextlevel trigger doesnt work without alex, but its one of the hardest and craziest trick ever ;)its also possible to skip the crowbar thing (where barney gives you the crowbar), just put that cabinet in front of the bridge and jump on it, when barney let fall the bridge down, it may give you some extra boost.and the breaking floor before is easy to jump over.i dont know how to skip the antlion boss, maybe there is a way, when he hits you hard enough to fly up or so, it didnt find out anything there yet. its always the problem that you have to wait for npcs.

QUOTE (Chomp @ Jun 5 2006, 02:40 AM) I think it CAN work. Here’s how:1: get up to the platform and grab the little flat door.2: if you are facing the door when you grab it, start turning left and go to the other side of the core thing.3: Orb jump up to that second door. Confirmed it can be done with no damage by me. get a walking head start and you will spring up there. Easier to do if the light bridge is NOT there, which I showed how it can be done in earlier demos by sprint jumping all the gaps.Note: we can do the first generator before we do this, or later. I’m thinking we could even grab something by the first generator for later use as explained in the next steps. I haven’t optimized when is the best time to do the first.4: once you activate the second generator, you can backtrack by jumping down and orbjump to the top. Here’s the thing, we may need a panel piece from the first generator room OR if step 3 is done right, the door will fall to the bottom by the switch that activates the lightbridge, and you can do an orb jump from the bottom all the way to the top. Not sure which is faster/easier. Edit: Or if we got a piece from the first generator room, we can shoot it up to the 2nd platform, and when we orb jump up there, use that piece to get directly to the third without dropping down.5: activate 3rd generator and finish map.I think this is faster than doing it normally and it works. It’s just realllllllly hard to execute. Definitely would need multiple segments on this single map. Edit: I think I will make a demo sequence of an explanation either later or in a couple days. This seems like a complex map that has a lot of potential to save time. Ok then that would be the route:orb to 2nd. backtrack to main room. Do 1st. Orb to 3rd and finish map.The thing thats bugging me is the 3rd. It’s by far the longest of all 3. I thought of something like this (the problem is that it would require bridges or 3 Orb jumps!):Do 3rd first (just shooting the orb into it. Not completly making it!). Then drop down to first and activate it from “outside” (demo will come later). Go to 2nd and activate it. Backtrack to main room and finish 3rd generator. But that is just speculation. And it would be as hard as it get…Or maybe doing 1st, 3rd, 2nd woulb be better. Tell me what you think, cause I’m out of ideas.

hm isn’t the exit on 3 ? well then it has to be done 2, 1, 3 oder 1, 2, 3 wich would be the normal way.but there must be a way to get back to alyx without doing 1 and 2 ^^ :stuck_out_tongue: would be great but i guess its impossible

Yeah but 3 is the longest of all. You have to re-establish teh force fields and stuff. And lets just theoretically go through number 3:You get in the room and activate the generator. The generator pops up goes into position and fails. You need to wait till that is comlete until you can actually put the orbs into the force-fields. That’s why we backtrack at generator 2. It just takes to long to go the “normal” way. So we would waste time which we could use in other ways. i’m not saying this is the faster way. It just seems that there is too much waiting.

if one or 2 can be done during this time it would be ok, but getting down there that fast is really hard and getting up too, but it may be possible and would be very fast too.1, 3, 2, 3 - because getting down to 1 would take too much time, i dont know how much time 3 takes, but i think its not that much

I have a question for you guys. Have you gone through each HL2 trick and tried to repeat them on EP1 yet? Flying might not work, but for what reason? Do objects no longer have their own gravity? Some tricks, like freefalling or brute acceleration for example, may still work. There might also be new exploits to look for what with the changed coding and all. Also, does stuckjumping and strange object interactions (like touching the leg of a moving strider or being inside of a car that Dog is throwing, for example) still launch you?I can’t test these out as I don’t have a comp that will run HL2 right now, don’t have enough time in the day anyway, and don’t have Steam or any of the games on this computer to begin with. I also don’t have EP1 and have never played it, so I’m pretty much out of the game. Good luck guys.

well here are two tricks wich may be useful:http://unmuted-music.de/orb_004.demhttp://unmuted-music.de/damage_reduced_falling.demi call the first one “energy brake” you can use these engery lasers to lose velocity to land without taking damage, but dont get to close to the center because then you will be killed by orbs ^^the second is maybe known, its damage reduced falling, you pull a physics object to u, to loose velocity by taking damage, but the second part of your fall does not give you engough velocity because the way is not long enough, so you might take no damage or just a bit.the reason:and:

Route of what I was talking about. Fixed a few problems.http://www.yousendit.com/transfer.php?acti…B3EA5171802B939Chomp_001: Jump gaps, don’t waste time with bridges. You have to get lucky with the stalkers, sometimes when the elevator door opens they are already working their lasers to turn the bridge off.Chomp_002: Pick up the orb and shoot it in there. If you aim at the monitor screen right, it will go in every time. No need to mess around in there for more than 2-3 seconds. Jump the gap before you pick up the door. Get the door and set it up.Chomp_003: Orb jump up there. I think there are ways to take even less damage but I didn’t feel like trying a million times just to make a route.Chomp_004: Go through like normal to the end.

Damnit you beat me to it chomp. :PI was just about to post the same as you.And I wanted to post that with the orb to the screen at the 1st too. No need to upload my demo then. xDSomething that is still bugging me is the waiting at the 2nd one. If there only would be a second “door” or something. Also why not do the orb jump where you pick the plate/door up? like in this demo: http://www.yousendit.com/transfer.php?acti…3DD72546348F9DA (It did go over the top. But it’s possible to hit the door!)The route you posted is the best so far. I’m not giving up for a second orb jump. But the plate is unusable after the 1st one. Maybe one of theose TV’s would work?

QUOTE Then leave her behind, at the very beginning.Some triggers dont work without her, and I’m pretty sure she teleports to you sometimes at map changes if shes too far back.QUOTE i dont know how to skip the antlion boss, maybe there is a way, when he hits you hard enough to fly up or so, it didnt find out anything there yet. its always the problem that you have to wait for npcs.I’m not sure, if you read the commentary they said they blocked off the area pretty good. Need to test that one.

QUOTE (InsaneB4st4rd @ Jun 5 2006, 07:39 PM) Damnit you beat me to it chomp. :PI was just about to post the same as you.And I wanted to post that with the orb to the screen at the 1st too. No need to upload my demo then. xDSomething that is still bugging me is the waiting at the 2nd one. If there only would be a second “door” or something. Also why not do the orb jump where you pick the plate/door up? like in this demo: http://www.yousendit.com/transfer.php?acti…3DD72546348F9DA (It did go over the top. But it’s possible to hit the door!)The route you posted is the best so far. I’m not giving up for a second orb jump. But the plate is unusable after the 1st one. Maybe one of theose TV’s would work? We could do it from where the plate is I suppose. I just did it the easy way first. We can use a monitor from the 2nd generator room to get up to the third, but I’m not sure how much faster it is. Edit: and the TVs definitely work, you just have to put them with the TV side up. It’s almost better than the plate/door thing because you get perfect height, not really high and die height.

Yeah I’ve been testing the TV right now and checking routes and stuff. The TV is extreme if I may say that. You can get to the moon without problems. The Problem is in the health. We would need to execute this stuff perfectly (without health loss from orb jumping!). The enemys are no problem. Now this is my route:1st segment: Use “no-bridge” method to 1st generator. Shoot orb into generator.2nd segment: Orb jump to 2nd Generator. bunny to 2nd and grab orb to activate 2nd. 3rd segment: grab TV and set it up.4th segment: orb jump up and finish map.That would (probably) add an extra segment. This is faster than using the elevator but also we can’t restock on health. Also I need to say I’m not really happy to use this much segments for 1 map. Thats just sick. But I’m willing to do anything for a low time. =)PS: has anyone else also the Scarecrow stance back? I thought they fixed it…

This map should only have 2 segments when it’s all said and done IMO.the first being:1- listening to alyx’s speech and all that crap. jump the gaps without bridges. First orb into generator. stop demo and save (bind key “save demo_name; stop”). 2- Orb jump up to 2nd. Activate generator. Grab TV. Orb jump to top and finish as normal without fucking up something simple after two orb jumps in a row :DMaybe after some practice it could be one segment. We just need to find ideal placement of the objects and spots to shoot them for perfect height.Maybe in the first segment we could do the first orbjump up to 2nd generator just to split up the jumps to separate demos for consistency, but it takes so long for alyx to do her speech and stuff that it’s kind of a hassle to get all the way there each time and fail at the jump, while the gap between the two orb jumps is relatively small. We’ll see.And as a side note, the next few maps suck so bad for any tricks.

QUOTE (Chomp @ Jun 6 2006, 03:49 AM)And as a side note, the next few maps suck so bad for any tricks.It seems that basically all the maps suck for tricks except for the few (one?) ravine jumps you’ve already shown in the citadel (which is badass btw) and this orb jumping in the reactor core (which is also badass). The more I fly around the maps with r_drawshit on I see that they’ve plugged most everything. Prove me wrong fellas!