I just watched the run over at SDA and I’m mighty impressed by the run! It was great to see that there’s even some new strategies and tricks used in the run, which is kind of surprising considering the short lenght of the hazard course.
Top notch work by you and rayv3x, very impressive!
…and don’t forget to add the hazard course run to this thread.
Woah! Thanks for enlighten me about the SDA update, been quite a while since we submitted it
I’m very glad you liked it I’ve been around SDA for some time now and finally got my first run up!
There is still some minor improvements I can think of, like the trick to skip the ladder at 1:06 in Timmeh’s TAS project. And also more segments at the pipe-sections and maybe in the long segment. But I doubt that the SDA time (segment penalty) will get lower than this
That TAS is amazing so I was ofcourse pretty skeptic of when I viewed your run since I just love TAS’ for some reason. But when I watched it, it was awesome! So much damage boosts! Yours was faster right?
Do you unbind space (or we key you use) when you do this? I have found when I try to do similar things I always hit the key i mustn’t hit from reflex anyway >_>
edit: Some of the “tricks” you use are fucking genius! This was really amazing to watch.
Thanks, I’m glad you liked it. We had a great time recording it as it really made Half-Life refreshing (at least for me) without a spacebar. I wouldn’t mind starting a new one/complete the current one but I’m such a lazy bum so I probably won’t do it, it’s up to quadrazid if you guys want to see a full run
I did not unbind my jump bind as I was pretty swift with adapting to this new style but quadrazid unbind his.
If someone wants to play around with OP4/BS no jump that’d be pretty cool, we’ve done some OP4 and it was pretty fun.
Haha that was so weird to watch, I kept thinking that “You could just jump over that obstacle… oh right, it’s a No jump speedrun!” Looks sick though, some of the tricks/routes you used were really creative and fun to watch. The run has the same kind of feel as the “Crowbar run” that was made a few months ago, adding restrictions to make the game more challenging. Great work! ;D
It’s not complete? How much is finished? I was kind of hoping of seeing the later xen levels as well, but then I realized that those levels have lower gravity so it should be even easier to complete them without jumping.
Also don’t be silly, there is no such thing as “too much julmust”…