There might be some time loss on some maps, where bunnyhop is faster than ABH. I think we should’nt bother about that in P1, but we will definitely try making it faster in P2
List of confirmed runners:
Cameron:D
CooL
CZF
D4rw1N
eXeC
igge
Inexistence
S
turreu
TYPICAL
Just post in this topic if you want to join the run as well. Also, if you see someone willing to run un SDA, invite them over!
I don’t think we should worry too much about the Phase 1 time. As long as we’re able to complete the routes, we should ignore times.
Everyone should run every segment. You often need more than one person’s perspective to find all the crazy routes possible.
The more the merrier. I say if they want to join, they may. But I say they’d have to join source runs, so that the run is made entirely by “the source runs team” (though it doesn’t matter that much to me. If you guys are fine with them freelancing I will be too.)
I think a topic for each map is essential. We need a place to gather all routes, segments, tricks and whatnot.
I kinda agree with getting more people, but we cant just let running for everyone. I think there should be something that would test their execution of various techniques…
If someone’s faster than you, that’s true whether or not they can circlejump, or they can wallstrafe blind through a vent. I agree anyone should be allowed to run. If someone’s good enough, they’re probably gonna join us regardless, just because it’s useful. If not, awesome, we have a cool cameo
When we create topics for each map, should we do it in this sub-forum or another one? I say we keep all discussions about the run as a whole here, but map-specific discussions in another sub-forum.
Also, where is the goddamn trigger that gets these 3 people moving? I sometimes hit it randomly, but it would seem the faster I get to this area, the more often they stay put. imgdem
We can use the same route that was used in HL2DQ, since there’s not much you can do in this map, just grab the chinese take-out box, use it to tap Barney to his node point at the end of the hall, switch to the book, viola. Teleporting in e15 (or Engine 15 (or the orange box engine)) is harder than in vHL2 since the prop has a tendency to stop colliding with the NPC.
Oh, and by the way, it seems S found the answer to my question.
7:41 PM - S.: been messing with showtriggers_toggle and noclip
7:41 PM - S.: found three triggers which make those dudes walk
7:41 PM - S.: but if you touch 2 of them too fast after each other they bug out
This means we can’t just simply go as fast as possible, unless we grab an object to wallclimb over them. This could actually be viable though.
But let’s move this discussion to the map-specific forum that CooL so kindly set up for us.
Pretty much. In phase 1 we find the fastest routes, and also find out which objects and weapons we really need for future segments etc. In phase 2 we just run everything as fast as possible.
Without a phase 1 run there’s a chance you’ll later in the run realize you should have grabbed an object a couple of segments ago, or that you missed the last rocket launcher etc. Imagine if we had run the entire canals part only to realize too late that we need the air boat to be able to continue. 8)
What kind of scripts and tools are we allowed to use?
What difficulty should we play on?
Should we share our Phase 2 videos on youtube and demos in a public forum, or should we keep them a bit more secret? Maybe just share them privately on youtube, or just upload demos in a non-public sub forum?
Everyone needs to know how to segment, record and save properly (someone make a guide please?)
There are probably more things to discuss before starting that I can’t think of right now. If you have any questions or so regarding the run, this would be the time to ask them.