It’s actually just a simple tau-boost, not a selfhit. I’ve tried using mat_fullbright 1 to remove the fade in at the beginning of the map, but it doesn’t work, I think there’s a console command out there that lets us remove that fade in, but I don’t know it, Demonstrate of Cameron should know it since they’re our Source guru’s.
I just tried doing that, how do you plan to get the height needed to get to the portal? It seems like you need more height to me. Unless… unless you fire the tau before you land on that floathing island. Could it be possible then? If this is possible then I’m impressed! :o
I think the commands called fade_in or something of that variety. :-\
The command “fadein” gives you a completely black screen that slowly fades in. The command “fadeout” removes the black screen at the beginning of Interloper, you can see clearly but the screen fades to black quickly.
So the command “fadeout” is the one you should use on Interloper. If you need more time than the fadeout-command gives you then you can bind it to a button a use AHK to spam it - that way the fadeout-command starts over and you can see clearly.
I tried doing a tau-boost after loading from gonarchs lair and using host_timescale 0.2 but I can’t see how that would be possible. There is a slope in the floating portal-island, if you could get to that height the slope would propell you upwards (toward the portal), but I can’t see how you could get to that height without any upward boost.
I think he is using the slanted walls surrounding the levelchangepool. Releasing the charge just before the transition so he have the velocity once he hits Interloper.
If you don’t manage to do it, I think a full GB at this slope is the fastest way:
Can someone please upload a video or demo how to skip by the Gonarch’s Lair nets?
I will
I saw you guys talking about ‘fadein’ and ‘fadeout’ above. There is also a command in the Source engine to change the color of the ‘fadein’ and ‘fadeout’. I don’t know it off the top of my head, but it is how, at the end of Portal, it fades to white instead of fading to black.
It’s actually the “fadein” command with some more variables after it.
“fadein {time r g b}”