I’m new to all this stuff and I’m trying to get bunnymod to work with opposing force and blue shift.
I use the NGHL client and it works perfectly with original HL. Is there an easy step by step guide how you get Blue Shift and Opposing Force to work with NGHL and have bunnymod?
Do you know how to get speedometer to show? I’ve tried “hud_speedometer 1” but nothing happens. I’ve even tried it with normal Half-Life but the speedometer wont show up until I get the suit and since i dont have a suit in blue shift/opposing force it never shows. Do bunnymodXT even have a speedometer?
Also, do I have to turn off bunnymod Pro when i inject bunnymodXT?
AFAIK, Bunnymod Pro is a game of its own built on top of the Half-Life SDK, so you can’t use it with expansions; the reason BunnymodXT exists is to let you remove the bunnyhop cap on any game on GoldSrc, but that’s all it does (well, it also has autojump), so you shouldn’t use XT with Pro since Pro already has no cap! If you want to autojump in Half-Life while keeping the features of Bunnymod Pro, you should use the Half-Life TAS Mod, which has all the features of Bunnymod Pro plus more (you don’t have to use it for a TAS).
Bunnymod Pro is literally a modification. You can run it as a separate ‘game’, or you can just replace the DLLs of a game/mod with the Bunnymod Pro DLLs. The problem AFAIK is when you have custom code for things like additional weapons that aren’t in the original Half-Life (hence why it works with Blue Shift, since it has no additional content). This is also why it won’t work properly in Opposing Force, or Gunman Chronicles as a more obvious example.
Bunnymod XT originally was there to remove the cap, but YaLTeR is now starting to implement extra features so that it can be more useful for games/mods where Bunnymod Pro won’t work properly.
Is there a console command to bind autohop? The original HL (NGHL) has it in keybinds as “bunnyjump” but I cant find it in opposing force or blue shift :o
If you’re using BunnymodXT, you should be able to enable autojump then just +jump (hold space).
YaLTeR added that to the source code on GitHub 10 days ago, but he hasn’t released a new build yet. You’ll have to wait or compile it yourself.
You can use BunnymodXT or Bunnymod Pro, not both. And putting the injector and DLL in a folder won’t do anything, you have to run the injector while the game is open to inject the code into the game.
EDIT: Wait, OK, ignore what I said about “not both,” I think I see what you’re doing now or something…
EDIT 2: Oh wow I can’t read. Uh yeah that looks fine.
As for how to use it, you did everything correctly, then you launch the game and launch the injector. If it tells you something error code 5, launch as admin. A console debug window should pop up and stuff should be working.
Yes, everything works perfectly, the injector gives me a dos window with “success” etc…
One thing tho. i cant get the autojump to work… I opened up the console and typed “y_bxt_autojump 1” but it doesn’t autojump when i hold spacebar. I’ve tried to bind z to +jump but still the same thing. I only do a single jump when holding down the button.
Does the cvar exist? Because might just be that it doesn’t find the required pattern. You can also check the debug console after you loaded a map and see if there’s any red text there.
yes, there’s no “unknown command” in the upper left corner. is there some prediction thingy i have to enter in the console shown on “https://github.com/YaLTeR/BunnymodXT”? like “y_bxt_autojump_prediction”