old engine c17_06a skip


#1

http://www.youtube.com/watch?v=_i0AK2sovv4

the trigger i hit spawns the manhacks, going back to c17_05 makes the manhacks clippable and save/load clipping in old engine makes you go upwards :smiley:


#2

I feel like an OE rerun would be fun to make/watch (with new glitches like this one).
If only there was a was to get rif of that gitter when you jump in demo playback


#3

I agree, would be really cool.

cl_interp 0.015


#4

oh ok
[glow=red,2,300]LET THE RERUN BEGIN
[font=verdana, arial, helvetica, sans-serif]not really but it would be fun to make because we know of tricks from the new engine run that could be adapted to Old engine


#5

I’d like to see an OE re-run personally.


#6

I’d imagine there would be a few oob routes. Getting back inbounds would be a bit tricky but if we had something like spt we could easily write scripts that abuse pausing and save/loading and just jump into the void and air strafe under where we want to end up and start using the script to go up and clip through the floor.


#7

well actually .015 makes the NPC’s look like shite


#8

Alternatively, I’ve seen someone complie some DLLs that remove twitching in a nice way, not sure if they’ll work on OE though. This might be the closest to smooth movement as you’ll get.


#9

If there’s info on what’s causing the twitching, I can remove it.