Missing Information is a mod for Half-Life 2 that brings new life to maps and content from the leaked Half-Life 2 beta from 2003.
Completed over the course of 4 or 5 hours, with a total time of 4:42.841 in 10 segments. Scripts were used. Some segment information:
– e3_techdemo –
00 - G-Man - 1m 12.769s (intro, doesn’t count towards the final time)
01 - Physics Demo - 8.730s
02 - Materials/Shaders Demo - 10.938s
– e3_techdemo_6 –
03 - Docks - 4.467s
– e3_phystown –
04 - Traptown - 16.184s
– e3_under_02 –
05 - Tunnels - 29.467s
– e3_c17_01 –
06 - Barricade - 30.951s
– e3_bugbait –
07 - Bugbait - 38.968s
– e3_seafloor –
08 - Coastline - 43.001s
– e3_c17_02 –
09 - Striders - 1m 40.136s
10 - Psyche - 34.029s (outro, doesn’t count towards the final time)
Anyway, now for an introduction:
Hey there everybody. I’m Ben, but most people I don’t actually know personally call me Heplooner, or Hep for short. Last night, I decided to do a segmented speedrun of the E3 Demonstration section of the HL2 mod Missing Information. It’s not nearly as energetic or extravagant as some of the stuff on Sourceruns, but I’m proud of it nonetheless.
This is also my first post, so I’m sure I messed up something here or there. If I did, feel free to let me know so I can fix it.