Looking for a way to make the advanced maps load in order


I’ve found some files in /portal/cfg/ called chapter*.cfg, but they only seem to have one map in them and there’s no mention of the escape maps, so I’m guessing those wouldn’t work.
Is there any easy way to make the game load 14a after finishing 13a and so on? I want to try speedrun those for fun and have tick-perfect sourcesplit working without any user input other than resetting.


Pretty high chance that they just execute “disconnect” in the end, in that case you could make livesplit stop while you’re not in-game and not count the switching the map delay I guess


I’ve thought about that actually. I guess I’ll just need to test around a bit later