I am fairly new to the whole speedrunning thing, so I am just curious about two things: How do people transfer so smoothly between level loading (just practice/being prepared when the level loads?) and is there a way to check ticks/time of a .dem file instead of recording them and compiling them to find the time of a run or section of a run?
The game is Black Mesa, sorry for not adding that xD
But thanks. Any tips on smooth level transition? Or is it literally just wait for the level to load then just keep doing whatever? Like for instance, bunnyhopping through level loads?
Good transitions is mostly a result of intense video editing. We also use a segment stopping bind that records some extra footage in the end which is required for the transition to be smooth. Oh and, thereâs also a âSource Pause Toolâ which Iâm not really familiar with, but I think it helps achieving smoother transitions.
I think his question was about as a runner in an SS run, how to not get tripped up by level loads. Iâve never had too much of an issue with it but if you are having issues, id imagine you will just get more comfortable with it as your practice.
To clear it up, the question is literally, how do people maintain a bunnyhop through a level load. But from what I see here it seems as though you just restart the bunnyhop?
Oh. I understand the problem youâre having, basically the loading screen goes for a few ticks of the actual play after the changelevel. What you do is start scrolling your wheel before the loading screen disappears competely and youâll get it.