I thought the idea of a speedrun like this was pretty cool, so, why not?
A segmented team run of Half-Life that doesn’t use any major skips sounds like fun.
While the term no major skips isn’t completely clear, I am proposing these rules for the run.
[ul][li]Do not use any NPC Abuse skips[/li]
[li]No button pressing through walls[/li]
[li]Do not use any Triggerdelays, obviously[/li]
[li]Do not go Out of Bounds (usually parts with water, aka skyboxes). This might eliminate Snark Climbing trick, too.[/li]
[li]Complete main objectives of the map (c2a5 dam stuff for example)[/li]
[li]Possible use of Damage Boosting and Collision Boosting to skip minor parts of the level.[/li][/ul]
This means that we can’t skip the freezer part of Office Complex and have to go through entire We’ve Got Hostiles and Power Up chapters (without boosting somewhere in the first map).
However, there are still a lot of details which we would need to think through before actually starting the speedrun. If you have any suggestions to these rules, make a post so we can possibly apply them.
Keep in mind that this thread is used ONLY for planning right now. It might take quite some time until (and IF) a run actually starts.
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Here goes a list of things we need to settle:
Blast Pit
[ul][li]Going to room with tentacles before activating both generators (using the room as a passage to another bridge/hallway).[/li][/ul]
On A Rail
[ul][li]Taking the tram[/li][/ul]
Surface Tension
[ul][li]Fighting the helicopter (and tanks throughout the chapter)[/li]
[li]Entering the map with tentacles (I’m not sure what purpose that map serves)[/li]
[li]Boosting over the cliffside with gauss and later jumping on faulty brushes to get to the other side of the cliff. (See c2a5a Alternate Inbounds Route)[/li]
[li]Using Infinite Health Door[/li]
[li]Jumping over the little brush in the vent with Snarks (c2a5f) instead of waiting for the vent to break down[/li][/ul]
Interlopter
[ul][li]Using Damage Boosting in most of the maps instead of using the elevators or other stuff that maps provide[/li][/ul]
Fill this to help us define a certain skip in the game major or minor
That’s all the additional stuff I could think of which needs to be settled. The rules at the beginning of the post should take care of the rest of the stuff.