Scripts was used to ease the making of the run. Everything is still possible w/o scripts. It’s just a matter how reasonable it would be to pull it off. The exception would be triggerdelay scripts, which never could be done that accurately w/o scripts. All the six triggerdelays adds up to about 42 seconds. The testchamber skip doesn’t need any delay, and the pushboost should be fairly easy.
After that I have no clue and can only guess. Let’s say 40 seconds plus.
I heard pruno was going to make a scriptless run after seeing the new tricks. Will be interesting to see what he comes up with : >
(You can make triggerdelays w/o scripts as well. But it’s questionable if binding a button to “wait” would be appropriate for a scriptless run. In CS CZ DS, Secret War, I saved over a minute by lowering the fps and spamming wait with the mwheel. fps_max 5 and 25 scrolls before hitting the trigger gave me 5 seconds to reposition the loading. This demo was not submitted for said issue.)