3 months ago possibilty of “save warping” glitch was found in the GoldSRC engine. The biggest use of this trick was in RTA speedruns and was put into Half-Life 1 scripted: seeing use in the test chamber save warp, Blast Pit skip, c2a2h skip and others. Soon, people started to get extremely short times for RTA: d0t was the first guy that beat the legendary “Half-Life in Half an Hour” segmented speedrun by 9 seconds, in real time!
I found this as a reason to start a new segmented speedrun on Half-Life. Just those two RTA-viable save warps already will save 2 minutes at least.
So, we are starting a new Half-Life segmented speedrun!
The run will be done on SteamPipe-beta unmodded version (6027 build), on “Hard” difficulty. The run will differ from hl21 mainly in the use of save warping. Since the run is done on the Steam version we will be using ducktapping to avoid the 544UPS speedcap that is present on Steam, as well we will be doing the run with unlimited fps and abusing the quick gauss glitch that is only avaliable on the steam version of the game.