Half Life 2 Old Engine Rerun

How does it make the PC rip in any way?

Well, I guess he means the bunch of HDD space and rendering good quality takes up a lot of processing power.

So, 4K@60fps version this time ?

No, 1080p60fps.

120fps would’ve been nice but both that and 4K are overkill for my HDD :frowning:

oh and, I think you can only go up to 66fps in OE anyway unless you have the interp fix

Also, not sure, but we might attempt to make an explanation video for this run, in that case there would probably be some slowmo parts and stuff.

I’m at 8 cores, 4.2 GHz, and I have an entire free TB HDD.

If it does get to the point that it’s too much id be happy to do it.

We will need someone to do the 360 render, once we’ve worked out a process.

Also, the run’s finished. 40:49 is the final time.

Well, let me know if you do work out the process and id be happy to learn.

Wait, is that 360 FPS or 360 degrees? :o

Also, 40:49 is insane. Good job. ;D

360 degrees for VR and such.

Oh god. :smiley: How exactly would that work anyway?

We’re working on the how :wink:

Like this I guess?

No, it’s not going to be 360 degrees

Well, that’s interesting. How is the HUD going to work though?

It’ll be HUD-less, and we’re still working out how we’re gonna do this. So far, we have nothing. But, it won’t stay like that! probably

Can you not just do it like what was said in discord, by recording it multiple times at different angles then stitching it? (If it’s even possible to freeze the view)

that’s been done before and it looks horrible

Looks like they messed up while doing it

Yeah it seems it could work but it would require too much work so if we could find a better solution that would be great.

Hello everyone, this is probably my last update here. The render is officially complete, and we have a release date set!

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