[Glitch] ai_disable


#1

I discovered a way to get ai_disable, it’s pretty simple although not sure if it should be allowed or not.

If you load onto a map that doesn’t have the node graph built, and save/load while that happens, you get ai_disable.

Should this be allowed since it only happens after replacing maps?

Example of it (during a cutsceneless% run):


A.I Disabled after level change
#2

Due to the fact that it’s caused by file manipulation its considered not legit. I tried to replicate it in Source Unpack but I couldn’t.