Ep2_outland_09 (autoturret)


Ok so there’s some things to this run:

  1. We can skip autoturret, saving some time, but that will be lost later on primarily at outland_10a, because we have to punt the car into certain triggers instead of driving.
  2. We don’t skip autoturret, so we get to drive.
    Could do a stucklaunch straight to the window, only problem: The turret shooting you.
    It’ll play two cutscenes at once so it’ll be outland_06’s tetralogue all over again as well, and most of it would be on a timer (except the actual “destroy the autoturret part”, and even that might be because tetralogue)
    Needs looking into.