I’ve been looking at what we would have to deal with in the next map after the last segment of ep2_outland_01a and realized it was this huge wall-climb segment. I’ve come up with an alternative route. Whether or not it’s faster/easier is debatable I guess, but I thought I’d share it anyway, if just for the fact that it looks cool
Here’s a clip of the way it’s supposed to go, and two demos of how it could work (including the clip version). If we decide to go with this route I’d suggest two segments: the first one ends after setting up the ramp, the second one goes till the end of the map. The demos were recorded with the ep2 version we’re running on.
Would be great if someone who was more invested in the planning stage could update the topic with other route information, i.e. do we have to pick up any items, etc.
Edit: Alright, I looked a bit more into this and made a screenshot of the ramp setup I used. I’m not entirely sure if the mine is really necessary. I just put it there in order to set up the ramp with a steeper angle. It’s quite possibly redundant. Here’s the image. At the moment of impact I traveled at 2100~ ups, after the impact the speed dropped to 1400~ ups. Obviously, too get this fast upon impact you need blind luck as you can’t really control how fast you go when ABH’ing.