That’s got to do with the interpolation. Maybe try the values here and see if it makes a difference. I know it does depend on the engine version so YMMV.
Hey. I know that usually in demos for episode one, the bunnyhopping will cause the demo to be jittery as hell. In the HL2 run, everyone could just lower cl_interp so it looked okay. However, in EP1, cl_interp is fixed and you can’t change it.
However, cl_interp is calculated by cl_interp_ratio / cl_updaterate, both of which CAN be changed. By using the minimum value of interp ratio and maximum value of update rate, you can lower the interp dramatically.
The minimum value of cl_interp_ratio is …