You’re really not going to be able to make a single category that satisfies the full scope of scripts, limited scripts, less scripts, no scripts, pseudo-TAS, auto-jump, mouse wheel, delay loads, ect. You’re going to need at least two to cover all that reasonably.
regarding jumping, hardware assistance vs software assistance, I’m with PJC, yalter, treetone, windedcone and some other that based informed opinions taking account the pros and cons and relivant information and how it effects the various aspects of speed running, community, competition, gameplay, fairness, essence of game.
That is, auto-jump/auto-duck is just the most logical and reasonable conclusion. It’s across the board the most fair perfectly and unequivocally. MAJOR PRO. no other solution can ever be as fair. It makes the most sense for gameplay, you move slightly faster in some instances compared to any other solution and the same speed for most instances. The solutions to work around this without going full auto, are just tedious nuisances, such as redoing segments over and over until you don’t get a frame of friction, buying better mousewheels/spamming hardware. Buying faster more consistent fps computers, trying various limited rendering settings to boost and stabilize fps, trying different frame rates for a particular jump hoping the heights match up to yield no friction. That’s all horse shit, that’s not why anyone gets into speedrunning, or does it, or wants to do it; thus we as community should to strive to stay away from a battle on this front, it just hurts everyone and everything.
Full auto is the only way to smite this bullshit completely and once and for all.
IE, it’s completely fool proof and future proof. So when Alfred Reynolds, after eating some donuts with Gaben for lunch in a Bellevue office building, sits back down at his desk and then takes a voluntary whim of discretion to spend 20s of his work day copying and pasting some Github fixes into the next SDK steam update, and the utility of the old WON DLLs thus diminishes. Then you don’t have to feel foolish while revamping an entire category, leader board, set of rules, instructions, wiki, ect, and grind out more late night twitch hours retrying to get similar times you already got. Mr Reynolds has you hostage so long as you put stock in official valve releases.
Furthermore, after much consideration, 10,000+ hours of competitive game play, about half without any scripts and later with, I can say mousewheels or other forms of hardware assistance for spamming are really the epitome and dogmatic, shortsighted horseshit if we’re still talking in this vein pardon my french. This false sense that hardware assistance is somehow more righteous than software is where everyone goes wrong, and there’s only about 6 people that have even somewhat formed their own calculated opinion on this that like mousewheels, the rest just follow blindly. And these 6 people really didn’t give other solutions a fair chance, like I did with 5,000+ hours over 6 years of the prime of gold source competitive league play and international competitions.
You come down to the one pro is “I like timing jumps”
Well guess what, once you introduce assisted spamming, you’re not timing, you’re disillusioning yourself, anyone with ZERO to a TINY bit practice can get either 1 or 0 frames of friction using a mousewheel or shotgun script every single time, (if not you not might need a better mousewheel or scripts, gee wiz) you’re just stamping ~3-25 (yes mouse wheels vary a lot) frame window over and over like a baby pushing a square blocks through a hole. You can’t treat jumping timing as a legitimate human skill anymore, it clearly isn’t, IT’S A MOOT POINT OF THE GAME, give the equally righteous solutions a fair chance and you’ll see, it was all the rouse in your mind, this aspect of the game is moot, there was nothing there all along, the pros outweight the cons, you’ll never go back.
So yes I’m moving to full-auto for everything. Using our own injection with prudent sensible changes, such as fixing crash bugs, or bugs code that only hurt game-play and Valve could/would fix if they ever had a clue or cared. Essential what every other related community has done. And completely against using mousewheels to spam, for anything ever, something no other community (related or not) to my knowledge has concluded was a good idea, and if there is some small fringe community that did, I’d be willing to be bet you could chalk it up to lack of alternatives or sheer apathy and laziness. Something we can’t do, at least the former, the majority pretty much do the later two, as well, they don’t have much vested or experience to go off of.