This is a compilation of the current best times for every level in the third-party PC remake of Half-Life: Decay, beating the old run (Half-Life: Decay Done Double Quick) by 7 minutes and 8 seconds.
Other than for the changebug (flying) trick, no script/tool assistance is used.
Recently me and Elgu have been playing alot of the co-op Half-Life expansion, Decay (PC port). Starting out playing just for fun and seeing if we could beat a few of the level times from Half-Life Decay Done Double Quick without the intention of making any sort of 'big' project in mind, we very quickly began to find alot of route improvements, as well as some pretty major skips.
Due to us having now found almost 7 minutes worth of timesaves over HLDDDQ, we’ve decided to compile all of our level runs into a new ‘segmented’ run.
The only level left to finish now is Hazardous Course (dy_hazard), then we’ll be doing a final review of all of the segments to check for any clear improvements available. When the run is rendered we’ll be submitting it to the SourceRuns YouTube channel.
We found atleast 2 new strats and re-did 2 maps: dy_accident2 and dy_hazard. The current total time is 19:36. But we’ll still look into dy_dorms to see if we can save a second or 2.
New Surface Call time: 02:08 - faster than D19 by 4 seconds:
The main difference here is that we lowered the framerate from the very beginning where Rosenberg turns to open the gate, however I’m not entirely sure if that’s the only thing that caused us to save 4 seconds because we also messed with the door opening quite a bit and so this method might differ slightly.