d3_c17_12b


#1

Well… yeah… ABH solves everything. :smiley:

Using the same technique for the cylinder hop in prison_05, I produced this. IT’S A BITCH TO PULL OFF THOUGH. Seriously… this was a result of at least a hundred tries.

It’s possible to shave a couple more seconds off in Phase 2. This is only 1 second slower than HL2DQ, but we can definitely go to ~10 seconds.


#2

HOW CAN THIS BE SLOWER THAN HL2DQ?! Lol, I’m only now starting to realise how cool HL2DQ is.
By the way, could you send me a demo, please? I want to watch it with a timescale, because I can’t see that container in YouTube. Thanks :slight_smile:


#3

Here ya go.

Slower than HL2DQ because I got stuck on that fucking rock pillar thing. It will be faster in phase 2, I just didn’t want to waste time getting a perfect run when either me or some other runner will have to recreate it in phase 2.


#4

I don’t know if anyone remembers this, but yeah…

I don’t know how we’re going to do that. :-\


#5

No worries Im currently working on some abh+dmg boost jump on the first map. Where hl2dq just flew into the citadel. Anyways, we will figure something out with ABH. For now, only.route matters, not the time.


#6

Alright, update to this route (but I don’t feel like doing it again):

Pickup a box from the end and bring it to the loading screen. We’re going to need it for c17_13, citadel_01, and citadel_02.