It is patched, we tried it in several other doors too. And its not that hard to do it on the old version - I get it 2 out of 5 times, while in this version it always kills me, while in the older version I either get stuck or get damage.
Are you saying the door glitch is patched or the landing is patched? And I was referring to damage-less landings.
Landing is NOT patched, that would eliminate all the ColissionBoosts we get from ABH.
stuckjump IS patched, so jumping into a barrel stuck in the door will now kill you.
Aw bummer, didn’t realize that was what you meant. Is there any way to get a hold of an Orange Box version of HL2? I haven’t used Steam in 6 years and I don’t have my old CD, but it would be fun to try out the new engine.
If you can remember your old password, it will automatically update to the new version.
Whether that’s a good thing or not…ok it’s not
http://thepiratebay.se/torrent/7510383/Half_Life_2_(PC)Game_Completo cough.
I think that works
Thanks, I’ll try downloading as soon as I get to my new apartment. By the way, as an old member of HL2DQ I am very interested in your project and think ABH over flying is an awesome trick, I wish I had it. That being said, I couldn’t help but notice that it seems like this run is trying to make its name by competing with the original HL2DQ. I’m not sure this is the best way to go for a couple reasons.
First is that these are essentially two different engines. When people watch the HL2DQ run these days, they are watching a lot of tricks that Valve has patched and so therefore are not possible. In that sense, it is a little outdated by now and is almost like a relic of the past, but not applicable to their experience. The run you guys are doing will be like our run in 2006: everything they see, they will be able to do, with some practice. This makes it unique and important in its own right. You are speedrunning today’s version of the game, and should look quite different from the old video.
The second is that to focus on the fact that it is “faster than HL2DQ” is not very fair. The engine you are using is not the same as the one we had available, so to compare times is almost like comparing the times of HL and HL:Source runs. Imagine if Valve had patched the game so that flying was completely impossible and ABH never existed (or any other super beneficial speedrunning glitch), making the old time unbeatable. It wouldn’t be very relevant to compare times to the old HL2DQ in that instance, either.
I guess what I’m getting at is, it might be better to promote this run as HL2DQ:Orange Box or something like that, rather than HL2DQuicker. This will become relevant to you guys also if Valve patches the glitches you find here and some kind of super glitch like noclip becomes available in the next version. If they try and promote that run as HL2DQuickest, it will make it seem like the new run is an enhancement of your run, when in reality it is more like a new run altogether. You get what I’m saying?
Our jokes names are HL2 Done Backwards and HL2DWAHMOV
Annoyingly, people are gonna make comparisons, it’s human nature. I’m sure the original run will still be enjoyed for it’s tricks and production value
I totally get what you’re at!
I do have to point out though that some maps, we are actually slower than DQ. Most notably Citadel and to some degree Prison and other close quarter maps. When we started this project we had not the goal of beating DQ in mind, and didn’t even know whether it is possible. Our very goal here is “save all the time coz we need it in citadel”, we compare the run to DQ for fun, not for serious time. (Besides, I noticed stuff with _2 demos, which I think DQ did not time, but we do? Correct me if I’m wrong on that, it’s just very weird the situation with trainstation_05, where we gained time but according to our doc we didn’t.)
Whenever we refer to this run, we refer to it as HL2DWAHMOV , kinda an in-joke about the name that just happened to become the working title for this. (HL2 done with a high magnitude of velocity).
We haven’t really started talking about it yet, we’ll make sure that it is clear this is a DIFFERENT version when we release the run (or trailers).
IT BEGINS
- You know the route. Sprint into an ABH, and launch yourself to the tunnel. Try to keep health loss low, and stick to the left (as you look at it as you approach, right side if you’re abhing) of the final tunnel. Goal seg is sub 8 seconds with ~60hp. Welcome to the d2_ maps.
And the only reason we’re comparing to DQ is because it’s the only other segmented run out. We will differentiate from it when we release, emphasizing the engine difference.
What about the grenade!?
Coast_07 has a better use for it, so we need to keep our AP high.
We might have to redo 062 and use the grenade here, so we instantly have some speed in coast_01
[00:34:43] .exe: okay so.
If we do the grenade jump in coast_01, we will instantly recover our health with the 3 medkits. We will also gain 1800 ups from one jump, instead of 3-5 jumps.
We will end up with 0ap though, but I think thats fine.
In coast_04 we get the RPG and the medkits (if we dont have 100hp at that point).
in coast_05 I am not sure if we’ll use the falldamage or the tight landing spot that crashfortress used.
Coast_07 is another damagejump. If we apply certain distance between grenade and player, we might survive the jump without any ap. The damage boosts are more powerful with 0ap so I don’t think we’ll lose any power there.
After the jump we’ll probably have 1-8hp (same as DQ had somewhere at that point), so we’ll have to avoid any falldamage in the next few maps, which is kind of easy.
in coast_11 we get some suit/health from supply crate, so we’re fine.
[00:34:55 | Edited 00:35:02] .exe: coast_05 is the biggest problem atm
[00:35:47 | Edited 00:36:01] .exe: we either land into the V shape thingy or try some sick abhing without collision boosting or try to get very little height from the slope so we don’t get any falldamge after falling
QUOTE: in coast_11 we get some suit/health from supply crate, so we’re fine
- we don’t
- neither of us can know, noone has routed this map.
- phase 1 sucked.