d1_canals_02


#1

How’s that? Pretty straight-forward map I guess. You could probably curve a little to the left after the ramp instead of going straight into the wall and walking the last bit.


#2

Looks great. Any adjustments needed can be added during the final run. 8)

Next map!


#3

OK cnaals_01a is done, moving onto canals 2.

Collision boost and grab pistol


#4

Segment 016 lasts the whole map.

CZF’s demo works well but there must be a shortcut all the way to the end.