How’s that? Pretty straight-forward map I guess. You could probably curve a little to the left after the ramp instead of going straight into the wall and walking the last bit.
Looks great. Any adjustments needed can be added during the final run. 8)
OK cnaals_01a is done, moving onto canals 2.
Collision boost and grab pistol
Segment 016 lasts the whole map.
CZF’s demo works well but there must be a shortcut all the way to the end.