d1_canals_02

How’s that? Pretty straight-forward map I guess. You could probably curve a little to the left after the ramp instead of going straight into the wall and walking the last bit.

Looks great. Any adjustments needed can be added during the final run. 8)

Next map!

OK cnaals_01a is done, moving onto canals 2.

Collision boost and grab pistol

Segment 016 lasts the whole map.

CZF’s demo works well but there must be a shortcut all the way to the end.