# Wow, nice work guys

**URL:** <https://forums.sourceruns.org/t/wow-nice-work-guys/2068>\
**Category:** DWaHMoV\
**Created:** [April 19, 2012, 2:47am UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068 "2012-04-19T02:47:46Z")\
**Posts on this page:** 6\
**Page:** 3

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**Author:** ![OnTrigger](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/o/94ad74/32.png) [@OnTrigger](https://forums.sourceruns.org/u/OnTrigger)\
**Post date:** [January 6, 2013, 5:01pm UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068/41 "2013-01-06T17:01:08Z")

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[.dem](http://www.mediafire.com/?ouww4rn2nj2xcid)  
Here are the pictures from hammer(c17\_05)

[![](http://www.freeimagehosting.net/t/iuy7b.jpg)](http://www.freeimagehosting.net/iuy7b)  
and  
[![](http://www.freeimagehosting.net/t/27kjy.jpg)](http://www.freeimagehosting.net/27kjy)

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 6, 2013, 6:19pm UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068/42 "2013-01-06T18:19:47Z")

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I’ll provide the Ravenholm wallboost demo and another demo I had in trainstation\_06 later.

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**Author:** ![Gocnak](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/gocnak/32/23_2.png) [@Gocnak](https://forums.sourceruns.org/u/Gocnak)\
**Post date:** [March 11, 2013, 1:25am UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068/43 "2013-03-11T01:25:26Z")

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> [@DemonStrate](#):
>
> I might make a compilation video of all the failure demos I have.

Could you do that please? Right now, citadel\_04 is our only worry. If we can make it once, we’re doing it. That orb jump off the combine guards is pretty fast, and we may just end up doing that if nothing else is discovered.

But so far, everything we’ve basically declared we were going to do ended up not happening, and we found something better and faster. citadel\_04 may be the only level where that isn’t so.

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**Author:** ![S11](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/d9b06d/32.png) [@S11](https://forums.sourceruns.org/u/S11)\
**Post date:** [March 11, 2013, 1:53am UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068/44 "2013-03-11T01:53:58Z")

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Why is everyone worrying about citadel\_04 and not about breen\_01

I still havent seen any route that doesnt wait for the stupid pistons to start moving.

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**Author:** ![Centaurium](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/centaurium/32/206_2.png) [@Centaurium](https://forums.sourceruns.org/u/Centaurium)\
**Post date:** [September 23, 2015, 11:09pm UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068/45 "2015-09-23T23:09:20Z")

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> [@DemonStrate](#):
>
> > [@Gocnλk](#):
> >
> > Rule 4) Educate curious people.
> > 
> > The CEOOB (Crouch Entry OoB) glitch, [in this video](http://www.youtube.com/watch?v=ZJNgvIKxkrQ), is the only evidence of the concept of it working, only performed by Jared, only in either the old HL2 engine or ./blamod.
> 
> This reminds me of the acute angle glitch in the old HL2 engine. You basically crouch jumped at an acute angle of the rock-type terrain and bingo! You were OoB. It was a glitch that was possible to do in multiplayer mods also of HL2. For example, it would allow you to go OoB in Counter-Strike: Source or in Day of Defeat: Source. It was so much fun in DoD:S, because you could prone with an MG below the map and massacre people.
> 
> The only thing I remembered that I have from it is I documented the locations on a few maps where it was possible. Here is the links to a few images from some official maps: [https://www.dropbox.com/sh/1vuzmi77awdvvb5/l6i877xzdL](https://www.dropbox.com/sh/1vuzmi77awdvvb5/l6i877xzdL)  
> Here is the link to some images from the Strand map of DoD:S: [https://www.dropbox.com/sh/mbw76927hh2htdv/I0ToWd1UgX](https://www.dropbox.com/sh/mbw76927hh2htdv/I0ToWd1UgX)  
> I originally found it on Strand and then realized it was an engine glitch.
> 
> Before, when you got OoB, the wall’s edge didn’t push back at you. Eventually, they changed it so the wall would try to push you back in-bounds when you got OoB. Then, they finally really put the nail in the coffin in the Orange Box version when they changed the engine so that anytime you are OoB, you can’t move at all. That is the reason that in old videos of Portal, you could move, while after a certain update, you couldn’t move OoB anymore.
> 
> So I’m 100 percent positive CEOOB would not be possible in the Orange Box engine. I’ve kept close track of how they’ve evolved the Source engine over time.
> 
> Let me know if you have any _real_ tasks for me. Thanks. 🙂

I’ve been meaning to reply to this for a VERY long time to set the record straight, and was just reminded about it the other day in a skype chat, but this is extremely incorrect, Demon. What you described isn’t CEOOB, as CEOOB doesn’t require jumping (if you watched the video, you’d see). Some of the mechanics are the same, but these two glitches are not the same thing. CEOOB is a glitch within HL2’s crouching mechanics; I just happened to perform it on an acute angle. Also, make sure you know 100% what you’re talking about before you go on to discredit something and say it isn’t _real_ :\

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [September 24, 2015, 7:49am UTC](https://forums.sourceruns.org/t/wow-nice-work-guys/2068/46 "2015-09-24T07:49:49Z")

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What Demonstrate is describing is just going through a displacement. Pretty well known now days. And yea it’s not CEOOB.

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