# valve\_WON view in-game info

**URL:** <https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059>\
**Category:** λ Half-Life\
**Created:** [June 16, 2015, 2:12am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059 "2015-06-16T02:12:36Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [June 16, 2015, 2:12am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/1 "2015-06-16T02:12:36Z")

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So I installed the [valve\_WON](https://drive.google.com/file/d/0B1O65pK-C6qYdEJkNkNXN1NGRWs/view) for NGHL and i cant start the timer, view triggers, or view my ups. Is there something I can do about this?

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [June 16, 2015, 2:31am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/2 "2015-06-16T02:31:09Z")

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Are you using [BXT](http://wiki.sourceruns.org/wiki/Bunnymod_XT)?

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [June 16, 2015, 3:49am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/3 "2015-06-16T03:49:32Z")

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> [@Half-Life basics, tutorials, downloads - Helpdesk, ask questions here](https://forums.sourceruns.org/t/half-life-basics-tutorials-downloads-helpdesk-ask-questions-here/1907/680):
>
> Are you using [BXT](http://wiki.sourceruns.org/wiki/Bunnymod_XT)?

No and I don’t want to.

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [June 16, 2015, 3:57am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/4 "2015-06-16T03:57:54Z")

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valve\_WON is just a mod that contains the 1.1.0.7 DLLs from the WON (Pre-Steam) versions of Half-Life, so you can’t get any custom HUD features like that without using BXT.

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [June 16, 2015, 4:05am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/5 "2015-06-16T04:05:52Z")

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Well shit I guess I’ll go get that then.

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**Author:** ![RootHalo](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/roothalo/32/75_2.png) [@RootHalo](https://forums.sourceruns.org/u/RootHalo)\
**Post date:** [June 16, 2015, 12:08pm UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/6 "2015-06-16T12:08:28Z")

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While we’re on the subject of BXT…

Unless it’s some speedrunning secret 😛 how do you get your alias next to your armor? i.e in hl21 it says quadrazid or coolkid etc when they are running that segment. Is it just an editing overlay? Or can i set a hud variable for that? Thanks.

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**Author:** ![Elgu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/e/b5a626/32.png) [@Elgu](https://forums.sourceruns.org/u/Elgu)\
**Post date:** [June 16, 2015, 1:00pm UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/7 "2015-06-16T13:00:21Z")

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Video editing magic

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**Author:** ![RootHalo](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/roothalo/32/75_2.png) [@RootHalo](https://forums.sourceruns.org/u/RootHalo)\
**Post date:** [June 16, 2015, 1:14pm UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/8 "2015-06-16T13:14:40Z")

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thought so ☹

Might as well ask though ;D Thanks

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [June 16, 2015, 11:35pm UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/9 "2015-06-16T23:35:18Z")

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And while we’re still on topic I guess I need help launching Bunnymod XT. I already put the BunnyModXT.dll into the injector folder. From [HERE](https://github.com/YaLTeR/BunnymodXT-Injector)it says that I simply launch the game then launch the injector. So I launched valve\_WON and then I opened the injector.sln. I am completely new to Visual Studio so I have no idea what the hell I’m doing. Do I have to run the injector from there or something? I tried pressing “Test” and “Build Solution” (I think that just makes the .sln file though…) and I am completely clueless how to use this. Somebody please help.

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [June 17, 2015, 1:30am UTC](https://forums.sourceruns.org/t/valve-won-view-in-game-info/3059/10 "2015-06-17T01:30:18Z")

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Don’t launch injector.sln, launch [injector.exe](https://github.com/YaLTeR/BunnymodXT-Injector/releases/download/2.0-test2/Injector.exe). You don’t need to use Visual Studio.
