# USS Darkstar segmented in 12:11

**URL:** <https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292>\
**Category:** Other GoldSRC Games and Mods\
**Created:** [January 23, 2014, 4:59pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292 "2014-01-23T16:59:50Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![jukebox](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/b487fb/32.png) [@jukebox](https://forums.sourceruns.org/u/jukebox)\
**Post date:** [January 23, 2014, 4:59pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/1 "2014-01-23T16:59:50Z")

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I made a speedrun.

[Watch on youtube](http://www.youtube.com/watch?v=4y7qKX8wYeI)

[Timetable](http://bit.ly/1mLfuDm)  
[Explanations, etc](http://bit.ly/1jqhiS2)

[Download #1 (mediafire)](http://bit.ly/1dyriAF)  
[Download #2 (ge.tt)](http://bit.ly/KNEpYu)

This is my first (full) recorded speedrun. I started planning the speedrun on 9 January 2014 and finished the last segment on 22 January 2014. The run consists of 65 segments and was done using scripts on hard difficulty with the mod launched through NGHL. The only scripts used in this run was a bunnyhop, duckroll and a usespam script.

I haven’t seen a run of this mod, so I thought it would be a fun challenge to work out fast routes and plan health and ammo by myself. It was very tricky finding quick ways to get past all the scripted sequences, luckily, BSPViewer and gauss solved most of my problems.

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**Author:** ![Arianon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/arianon/32/30_2.png) [@Arianon](https://forums.sourceruns.org/u/Arianon)\
**Post date:** [January 23, 2014, 5:37pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/2 "2014-01-23T17:37:01Z")

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Proper good job, mate. I really enjoyed this run!

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**Author:** ![execut4ble](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/execut4ble/32/14_2.png) [@execut4ble](https://forums.sourceruns.org/u/execut4ble)\
**Post date:** [January 23, 2014, 6:41pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/3 "2014-01-23T18:41:42Z")

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Thanks for a very nice run! I enjoyed it.

Good work on the health managment 🙂

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [January 23, 2014, 7:16pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/4 "2014-01-23T19:16:26Z")

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Awesome run!

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**Author:** ![kukkye](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/65b543/32.png) [@kukkye](https://forums.sourceruns.org/u/kukkye)\
**Post date:** [January 23, 2014, 8:15pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/5 "2014-01-23T20:15:58Z")

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sick speedrun m80

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**Author:** ![quadrazid](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/q/f6c823/32.png) [@quadrazid](https://forums.sourceruns.org/u/quadrazid)\
**Post date:** [January 23, 2014, 8:26pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/6 "2014-01-23T20:26:07Z")

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Very well made and thorough speedrun!  
Hard to really appreciate when one haven’t played the mod. Might happen in the future.

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**Author:** ![kaffikopp](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/k/c2a13f/32.png) [@kaffikopp](https://forums.sourceruns.org/u/kaffikopp)\
**Post date:** [January 23, 2014, 8:58pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/7 "2014-01-23T20:58:38Z")

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Very nice! Recently replayed this mod myself and thought it would be a suitable candidate for a speedrun. Someone should look into doing one for the mod Absolute Redemption as well.

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**Author:** ![TaylorTotFTW](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/838e76/32.png) [@TaylorTotFTW](https://forums.sourceruns.org/u/TaylorTotFTW)\
**Post date:** [January 23, 2014, 9:29pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/8 "2014-01-23T21:29:54Z")

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This was very impressive and a lot of fun to watch. Can’t believe you did this in just 2 weeks, that’s crazy to me. Looks like a surprisingly well made mod as well

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**Author:** ![Burgmond](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/b/a9adbd/32.png) [@Burgmond](https://forums.sourceruns.org/u/Burgmond)\
**Post date:** [January 23, 2014, 9:32pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/9 "2014-01-23T21:32:42Z")

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Pretty nice run there. One question: Why only, as many as I’ve seen, one gauss boost?

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**Author:** ![jukebox](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/j/b487fb/32.png) [@jukebox](https://forums.sourceruns.org/u/jukebox)\
**Post date:** [January 23, 2014, 9:45pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/10 "2014-01-23T21:45:28Z")

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> [@Burgmond](#):
>
> Pretty nice run there. One question: Why only, as many as I’ve seen, one gauss boost?

The route I took only gave me a total of 40 cells and seeing how most of the maps are so cramped and/or timescripted, I figured I’d save more time by using the cells to gib/push enemies blocking my path, and at one point, even avoiding a scripted sequence.

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**Author:** ![Zezima242](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/z/b3f665/32.png) [@Zezima242](https://forums.sourceruns.org/u/Zezima242)\
**Post date:** [January 24, 2014, 7:40am UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/11 "2014-01-24T07:40:09Z")

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Awesome speedrun. Just awesome. I hope, you will continue doing such great speedruns.

P.S Mod reminds me Duke Nukem 3D.

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**Author:** ![treetoon](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/treetoon/32/41_2.png) [@treetoon](https://forums.sourceruns.org/u/treetoon)\
**Post date:** [January 26, 2014, 8:31pm UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/12 "2014-01-26T20:31:46Z")

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gg wp  
all that shiz

8’7

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**Author:** ![PJC](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/p/a587f6/32.png) [@PJC](https://forums.sourceruns.org/u/PJC)\
**Post date:** [March 23, 2014, 5:34am UTC](https://forums.sourceruns.org/t/uss-darkstar-segmented-in-12-11/2292/13 "2014-03-23T05:34:07Z")

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A well constructed and enjoyable speedrun, good work!

The movement is really nice and I like that you end the run in style with 1HP 🙂
