# trigger\_transition clipping

**URL:** <https://forums.sourceruns.org/t/trigger-transition-clipping/2417>\
**Category:** Half-Life 2\
**Created:** [August 11, 2014, 8:28pm UTC](https://forums.sourceruns.org/t/trigger-transition-clipping/2417 "2014-08-11T20:28:03Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Rama](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/r/ccd318/32.png) [@Rama](https://forums.sourceruns.org/u/Rama)\
**Post date:** [August 11, 2014, 8:28pm UTC](https://forums.sourceruns.org/t/trigger-transition-clipping/2417/1 "2014-08-11T20:28:03Z")

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So there’s this thing you can do if the map1-\>map2 changelevel trigger is outside of the map2-\>map1 transition trigger

[http://www.youtube.com/watch?v=vkE1m4QJbhU](http://www.youtube.com/watch?v=vkE1m4QJbhU)

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**Author:** ![RyanTheFoxx](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/ryanthefoxx/32/722_2.png) [@RyanTheFoxx](https://forums.sourceruns.org/u/RyanTheFoxx)\
**Post date:** [August 11, 2014, 8:40pm UTC](https://forums.sourceruns.org/t/trigger-transition-clipping/2417/2 "2014-08-11T20:40:46Z")

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wow, this is a find and a half from my pov  
Don’t know if this has been spotted before

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [August 12, 2014, 2:07am UTC](https://forums.sourceruns.org/t/trigger-transition-clipping/2417/3 "2014-08-12T02:07:38Z")

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How often are the triggers actually placed in this way? I’d imagine it wouldn’t happen very often, and when it would, it would be in a place that isn’t really useful. That’s the case in HL2, at least. In the episodes, I’m not sure, but it would probably be the same deal.

Regardless, great find.
