# trigger skip

**URL:** <https://forums.sourceruns.org/t/trigger-skip/2752>\
**Category:** λ Half-Life\
**Created:** [October 19, 2015, 4:41pm UTC](https://forums.sourceruns.org/t/trigger-skip/2752 "2015-10-19T16:41:06Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![nyu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/n/82dd89/32.png) [@nyu](https://forums.sourceruns.org/u/nyu)\
**Post date:** [October 19, 2015, 4:41pm UTC](https://forums.sourceruns.org/t/trigger-skip/2752/1 "2015-10-19T16:41:06Z")

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donno if this is anything new, but I thought I’d post it anyways.  
20fps + 1700-2000 ups seems to work the best

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [October 19, 2015, 5:08pm UTC](https://forums.sourceruns.org/t/trigger-skip/2752/2 "2015-10-19T17:08:17Z")

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Does this work on all triggers or just that one?

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**Author:** ![traderain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/traderain/32/118_2.png) [@traderain](https://forums.sourceruns.org/u/traderain)\
**Post date:** [October 19, 2015, 5:58pm UTC](https://forums.sourceruns.org/t/trigger-skip/2752/3 "2015-10-19T17:58:36Z")

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Is this consistent?

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**Author:** ![SuperPcow](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/s/51bf81/32.png) [@SuperPcow](https://forums.sourceruns.org/u/SuperPcow)\
**Post date:** [October 19, 2015, 6:11pm UTC](https://forums.sourceruns.org/t/trigger-skip/2752/4 "2015-10-19T18:11:24Z")

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Probably just small, thin triggers like that one. You can test what speeds pass through what triggers with “sv\_airaccellerate -1000” Just set it to a negative number and try it out.

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [October 19, 2015, 7:15pm UTC](https://forums.sourceruns.org/t/trigger-skip/2752/5 "2015-10-19T19:15:10Z")

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Yes, this will work for all triggers that are thin enough to pass through in one frame. Another example is the damage trigger in the first map of Office Complex (c1a2).

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**Author:** ![nyu](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/n/82dd89/32.png) [@nyu](https://forums.sourceruns.org/u/nyu)\
**Post date:** [October 20, 2015, 1:16am UTC](https://forums.sourceruns.org/t/trigger-skip/2752/6 "2015-10-20T01:16:10Z")

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> [@BitRain](#):
>
> Does this work on all triggers or just that one?

No clue, found it last night.. would be nice if there was a trigger you could pass this way and potentially make speedruns faster. Would be a pain to look through HL, OP4 and blue tho x\_x

> [@Traderain](#):
>
> Is this consistent?

It’s not that hard to get, atleast 1/5 times I’d say. And for some reason 20fps is easier than 1-5fps o.o

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**Author:** ![YaLTeR](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/yalter/32/553_2.png) [@YaLTeR](https://forums.sourceruns.org/u/YaLTeR)\
**Post date:** [October 20, 2015, 4:59am UTC](https://forums.sourceruns.org/t/trigger-skip/2752/7 "2015-10-20T04:59:44Z")

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> [@nyu](#):
>
> And for some reason 20fps is easier than 1-5fps o.o

Indeed, because 20 fps is the lowest fps you can get the movement code to run at. Anything less will be “split” in halves until it’s at least 20 fps.

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**Author:** ![Matherunner](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/matherunner/32/215_2.png) [@Matherunner](https://forums.sourceruns.org/u/Matherunner)\
**Post date:** [October 20, 2015, 5:44am UTC](https://forums.sourceruns.org/t/trigger-skip/2752/8 "2015-10-20T05:44:13Z")

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As another example, I did the same thing in my [Hazard Course TAS](https://youtu.be/Tizvp20A_Ug?t=122). Here, I skipped a trigger\_hurt to avoid damage, enabling me to do a damage boost, making the run faster.

Objects do not move smoothly and continuously in Half-Life. You literally just get teleported into the new position in the next frame, skipping a chunk of space in between. The amount of space skipped depends on the frame rate.
