# Town\_05

**URL:** <https://forums.sourceruns.org/t/town-05/2469>\
**Category:** Half-Life 2 Done Quicker\
**Created:** [September 29, 2014, 12:39am UTC](https://forums.sourceruns.org/t/town-05/2469 "2014-09-29T00:39:54Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 29, 2014, 12:39am UTC](https://forums.sourceruns.org/t/town-05/2469/1 "2014-09-29T00:39:54Z")

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[https://www.youtube.com/watch?v=Z6d-u2DNFus](https://www.youtube.com/watch?v=Z6d-u2DNFus)  
This could be done like 30 seconds faster by optimizing the triggerdelay, the OoB bhopping, and by not going around in a circle again like a dummy

I feel like this is probably the final route for this map, since the skybox around the tiny hallway you have to get into is absolutely massive and hard to get to in another way

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 29, 2014, 12:55am UTC](https://forums.sourceruns.org/t/town-05/2469/2 "2014-09-29T00:55:43Z")

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Agreed, the only way faster would probably be noclip, does it make a difference to strafe left and right which crouching and hopping in OE? That could be used to get out of the tunnel faster.

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**Author:** ![Heplooner](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/h/278dde/32.png) [@Heplooner](https://forums.sourceruns.org/u/Heplooner)\
**Post date:** [September 29, 2014, 1:02am UTC](https://forums.sourceruns.org/t/town-05/2469/3 "2014-09-29T01:02:07Z")

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> [@BitRain](#):
>
> Agreed, the only way faster would probably be noclip, does it make a difference to strafe left and right which crouching and hopping in OE? That could be used to get out of the tunnel faster.

Yeah, it does make a difference. I’m not sure why I didn’t do it here.

What I was mostly referring to when I said to optimize the hops was to save buffer a little bit higher so you could be standing, and then do a sprint jump to start your hops.

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**Author:** ![BitRain](https://b-cdn.sourceruns.org/user_avatar/forums.sourceruns.org/bitrain/32/208_2.png) [@BitRain](https://forums.sourceruns.org/u/BitRain)\
**Post date:** [September 29, 2014, 1:03am UTC](https://forums.sourceruns.org/t/town-05/2469/4 "2014-09-29T01:03:25Z")

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That will be infinitely better.
