# The flying glitch level discussion

**URL:** <https://forums.sourceruns.org/t/the-flying-glitch-level-discussion/1851>\
**Category:** Portal 2\
**Created:** [April 28, 2011, 11:32am UTC](https://forums.sourceruns.org/t/the-flying-glitch-level-discussion/1851 "2011-04-28T11:32:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TrickMasters\_MadMan](https://b-cdn.sourceruns.org/letter_avatar_proxy/v4/letter/t/9de0a6/32.png) [@TrickMasters\_MadMan](https://forums.sourceruns.org/u/TrickMasters_MadMan)\
**Post date:** [April 28, 2011, 11:32am UTC](https://forums.sourceruns.org/t/the-flying-glitch-level-discussion/1851/1 "2011-04-28T11:32:47Z")

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As most of us know, we are able to perserve the flying glitch through levels which is quite handy. I haven’t played around with it myself but if someone has, please share your knownledge. Which levels would be worthwhile to have the flying glitch at? Discuss!

Purposed route by adzicents:

`sp_a4_tb_intro - Complete normally, without crouch flying glitch
sp_a4_tb_trust_drop - Complete normally, without crouch flying glitch
sp_a4_tb_wall_button - Complete normally, without crouch flying glitch
sp_a4_tb_polarity - Use the crouch flying glitch to complete, using portals so the effect is cancelled before the next chamber
sp_a4_tb_catch - Complete normally, without crouch flying glitch
sp_a4_stop_the_box - Complete normally, without crouch flying glitch
sp_a4_laser_catapult - Complete normally, without crouch flying glitch
sp_a4_laser_platform - Complete normally, without crouch flying glitch
sp_a4_speed_tb_catch - Complete normally, without crouch flying glitch
sp_a4_jump_polarity - Use the crouch flying glitch to complete, using portals so the effect is cancelled before the next chamber
sp_a4_finale1
sp_a4_finale2
sp_a4_finale3
sp_a4_finale4(final fight)`
